Game Development Community

Item Location

by Howard Dortch · in Torque Game Engine · 05/23/2004 (7:01 pm) · 1 replies

I placed a few items in the world, namely ammunition. When the mission loads I would like to change the position so it's not in the same place all the time. I can see the position of the item in the mission file but fail to see a way of referencing the pistol ammo or the riffle ammo since they are referenced only as new Item()in the mission file. Since a pure random number might place the ammo inside a wall I assume I can make a list of locations and randomly select? Anyone have an idea on how do implement this?

#1
05/24/2004 (6:49 am)
The code bellow will create your shape in whatever x or y position you want.

HTH

Bruno

%x = ( whatever x ) 
   	 %y = ( whatever y )
  	 %transf = %x SPC %y @ " 0";
        $milho[%i] = new StaticShape() 
   	{
  		 dataBlock = Yourshape; 
		Position = %transf; 
		percent = 100;
		index = %i;
     	}; 
    	MissionCleanup.add($milho[%i]);
    }