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ChatHudBorderProfile

by Howard Dortch · in Torque Game Engine · 05/22/2004 (11:14 am) · 5 replies

I see the bitmap (acually a chathudborderarray.png file) and I understand how the U,V would be mapped to a series of RHW sprites to make the border but I dont see where this is defined. How would I make a custom border using parts?

#1
05/22/2004 (11:44 am)
Hey Howard, you might want to look here or here. Hope that helps :)

Matt

[Edit]
Ugly links ;)
#2
05/22/2004 (12:20 pm)
Search function isn't the best, but it's something worth trying! :)
#3
05/23/2004 (4:38 am)
Thanks Matt, thats a slick way of doing things. Who would have thunk it, an automatic UV mapper
#4
05/23/2004 (4:51 am)
I notice in some other demos a custom graphic for a dialog box with buttons and borders is there a layout for custom dialogs? Are there any other burried layout formats defined?
#5
05/23/2004 (5:48 am)
Glad that it could help. :) It is possible to redo the entire gui, I have just finished up the last few bits and pieces of the gui for our project. You may want to look through the TGE documnetation, a lot of new docs have been added and you might find something helpful for what you are looking for pertaining to the gui.

Matt