Game Development Community

SetActionThread and animations

by Bruno Grieco · in Torque Game Engine · 05/17/2004 (8:28 pm) · 4 replies

When I issue a setActionThread on a bot, I noticed that it doesn't change the animation right at once. Sometimes it takes 2 or 3 setActionThreads ( or even more ) to make it happen.

Is this supposed to be this way ??

How can I check the current animation ?

TIA

#1
10/28/2004 (12:18 pm)
Hi Bruno,

I'm curious about this too. Did you figure this out?

Cheers!
#2
10/28/2004 (1:10 pm)
Yep, the problem is that the Player and AIPlayer set their own animation thread based on what they are doing : running, falling, strafing, etc.

I nopped this part of the code on Player.cc and setActionThread worked promptly.
#3
10/28/2004 (1:22 pm)
Immediate response would require PlayThread(). SetActionThread() works as it should, without nopping code. (Whats a nop? :))
See related forum post.
#4
10/28/2004 (4:27 pm)
Nop = no operation,