Game Development Community

overlaying textures

by Matthew Shapiro · in Torque Game Engine · 09/22/2001 (5:59 am) · 2 replies

Does v12 support overlaying textures? (i.e. having a separate shirt texture and have it put ontop of the skin?)

#1
09/22/2001 (8:54 am)
V12 support overlay in the sense that it support mult-pass texturing, ie. environment, damage, and fog, lightmaps, etc. But a player or 3Space shape normally only has a single texture per polygon. (Though not all polgons in a shape need to use the same texture.)
#2
09/24/2001 (9:32 pm)
So could we say have like a regular skin and like apply a shirt, pance, etc... to thier body with only textures?