Ideas
by Craig McCall · in General Discussion · 05/15/2004 (9:40 am) · 4 replies
Ok, im new to makeing video games and i was wondering if there is a job that is for guys with ideas.
#2
05/15/2004 (3:05 pm)
That would be every single job making a game. Game developers tend to be pretty creative folks with LOTS of ideas... from the testers to the game designers to the musicians. The key is having additional skills to do something with your ideas.
#3
05/15/2004 (3:07 pm)
Thank u so much jay
#4
* Programming: Writing the software. Programmers have all kinds of specialties as well.
* Art (2D): Creating two-dimensional art (big stretch of the imagination to understand that, I know).
* Art (3D) (Modeler / Texturing): Creating models (or texture for models) for use in a 3D space.
* Animator: Creating lifelike movement for 2D / 3D objects
* Sound Designer: Create / Edit sound effects for games
* Composer / Musician: Creating music for games
* Designer: Documents the design and direction of the game, usually involved in much of the testing / play balancing (and lots of data entry).
* Tester (QA): Responsible for verifying that the game runs correctly, and identifying defects within the software
* Manager (Producer / Director / Project Lead): Responsible for keeping the game on schedule, on budget, and everybody working together as efficiently as possible.
* Marketing: Probably the most "idea-driven" of the bunch - responsible for getting the game noticed and anticipated by potential consumers.
If you were imagining a job where you just sit within an ivory tower dispensing ideas like the wisdom of Solomon for a fee of some kind, and that teams would magically create killer games based upon your 100-word pitches... well, I guess there is such a thing... it's called being a "consultant." But you need to have a pretty good track record / pedigree before most people will actually pay you to do that.
I guess I've just encountered too many wannabes who really don't want to work, don't have any skills, and yet somehow think they are heaven's gift the game development. I hope you don't fall into that category, and I just misunderstood the terseness of your post. But if you have a lot of great ideas, and a real desire to get involved... AWESOME! There's an awful lot of people around here desperate for additional help with their projects (including me...) Check around and see what kind of skills are needed, and if you find yourself lacking (Indies are famous for wearing multiple hats ANYWAY) in certain areas... well, get in there and learn. Volunteer to help. Pick up what you need to learn by doing. It's the best way.
Good luck to you!
05/16/2004 (7:36 pm)
Sorry if I came off a little snarky. But really - what else can you do?* Programming: Writing the software. Programmers have all kinds of specialties as well.
* Art (2D): Creating two-dimensional art (big stretch of the imagination to understand that, I know).
* Art (3D) (Modeler / Texturing): Creating models (or texture for models) for use in a 3D space.
* Animator: Creating lifelike movement for 2D / 3D objects
* Sound Designer: Create / Edit sound effects for games
* Composer / Musician: Creating music for games
* Designer: Documents the design and direction of the game, usually involved in much of the testing / play balancing (and lots of data entry).
* Tester (QA): Responsible for verifying that the game runs correctly, and identifying defects within the software
* Manager (Producer / Director / Project Lead): Responsible for keeping the game on schedule, on budget, and everybody working together as efficiently as possible.
* Marketing: Probably the most "idea-driven" of the bunch - responsible for getting the game noticed and anticipated by potential consumers.
If you were imagining a job where you just sit within an ivory tower dispensing ideas like the wisdom of Solomon for a fee of some kind, and that teams would magically create killer games based upon your 100-word pitches... well, I guess there is such a thing... it's called being a "consultant." But you need to have a pretty good track record / pedigree before most people will actually pay you to do that.
I guess I've just encountered too many wannabes who really don't want to work, don't have any skills, and yet somehow think they are heaven's gift the game development. I hope you don't fall into that category, and I just misunderstood the terseness of your post. But if you have a lot of great ideas, and a real desire to get involved... AWESOME! There's an awful lot of people around here desperate for additional help with their projects (including me...) Check around and see what kind of skills are needed, and if you find yourself lacking (Indies are famous for wearing multiple hats ANYWAY) in certain areas... well, get in there and learn. Volunteer to help. Pick up what you need to learn by doing. It's the best way.
Good luck to you!
Torque Owner Dan -