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by Howard Dortch · in Torque Game Engine · 05/14/2004 (4:28 am) · 4 replies

Hello all. Just got the SDK and got a couple questions.
First how would I print to the display? I would like to print the character position on the landscape someplace on the screen.

Second can I display a 2dsprite overlay without using the HUD functions?

Thanks in advance ....

#1
05/14/2004 (5:09 am)
Take a look at the numerous information print resources available.

I used Xaviers resource for creating a Health Display to learn how to use the function you describe.

Edit: And for your second question, I'm not sure what you mean so I'll let someone else answer that.
#2
05/16/2004 (8:14 am)
Well since Torque has a "wrapper" for all the directx stuff there is a function in directx called
Font->DrawText() so is there an equivalent in Torque? Just like to print some debug data live on the display while the game runs.
#3
05/16/2004 (8:58 am)
I asked you to look at the function, but I'll cut&paste here instead then. You *could* also look at how the metrics are drawn, too.

example code:
int iHealth = 100 - control->getDamageLevel();
   dSprintf( mHealth, 4, "%d", iHealth );
   dglSetBitmapModulation( mProfile->mFontColor );
   renderJustifiedText(offset, mBounds.extent, mHealth);
#4
05/16/2004 (7:37 pm)
Well that looks like it should print something I'll look into offset and mBounds to figure what values I need there and figure how many modulation variables there are to work with. Thanks....:)