Game Development Community

E3 rocks

by Chris "Had Chris First" · in General Discussion · 05/13/2004 (4:31 pm) · 3 replies

Ahh man e3 rocks. though Im not there(I wish I were) Ive downoaded videos of source(half-life engine), halo 2, doom 3, and the new Unreal 3 engine. It all looks great, Amazing.

#1
05/14/2004 (1:51 pm)
Heh, I've been a few times and don't think I want to go again really. Too many games, its like going to the video library when you don't know what you want to see and there's too much stuff that in the end you get bored looking and don't rent one.

Only difference being that your in a wall of sound with hundreds of vendors trying to out PA each other, to the point that your trousers are vibrating to the sound.

If you have publisher meetings its even worse, well if your me and don't like discussing projects and business negotiations.

the freebies are good though, still have condoms, flashing balls, and still a few dozen tshirts lol. I actually prefer spending an hour at GDC and checking all the new Art and middleware tools that are coming out.
#2
05/15/2004 (7:31 am)
The only time in my life I have disliked games was at E3. I had to go 2 times.
#3
05/15/2004 (9:36 am)
Heh, I think the time that totaly killed E3 for me was when I had to catcha plane from sacramento that had to change as San Francisco on a day when there was an air strike, took me about 12 hours to get from sacramento airport to LAX. and that was just the start of the adventure lol.

I much prefer to see E3 online in private than go in person. It looks really cool in the pics but the reality is that it isn't that great. I think 2 hours is probably long enough for anyone to have their fill and get bored.

Some of the exhibits are quite interesting like the live 24 hour kissing lesbian school girls also shown on a big screen. Tshirt swapping with booth babes was another one, pandemic babes handing out Pandemic condoms with their gas mask logo on. god games were pretty crazy when they were still around, and the year there was a huge feminist protest outside.

But a lot of that stuffs pretty shallow and imature and shows how young and male the developer community is.

I noticed on that survey recently that 80% or more of commercial devs are under 35, and strangely I meet a lot of indie devs that are in the older age brackets.