Game Development Community

3d File format for models

by Axel Wilkinson · in Artist Corner · 05/12/2004 (10:01 pm) · 17 replies

I've been trying without success to find what file format models need to be in for use in Torque. And what applications are available on the Mac that will export this format? Any info you can provide to help me out will be much appreciated.

I'm brand new in the game-making field, so frgive me if I am missing something obvious. I have seen some mention of a 3DS Max exporter, but nothing for Mac, and even the Max exporter, I can't seem to actually find the file to download.

#1
05/13/2004 (10:26 am)
There is a Exporter for Blender www.blender.org Which works on all systems. You can grab the exporter here http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662
To run the exporter you will also need python 2.3 www.python.org
#2
05/13/2004 (9:42 pm)
Thank you so much. I downloaded all the assorted pieces, but I'm not sure how to install the exporter file into blender. I found instructions for all windows systems, and for Linux, but no Mac instructions. If anybody knows how to do this, or where I can find instructions, please let me know. Thank you.
#3
05/14/2004 (6:50 am)
Ok first make sure Python 2.3 is installed on your system. And be sure that you have the 10.3 build of blender, other wise python won't work with it. Once that's done, open up blender. And go to the text editor. Then open the Dts_Blender_Gui.py in the text editor. And press ALT+P. The exporter's main GUI should then start.
If there's still a problem, feel free to ask.
#4
05/14/2004 (7:42 am)
Theres also a maya exporter in the works dannyngan.com/torque/maya2dts/index.htm
#5
05/14/2004 (10:46 am)
Thanks again for the help. I'm good to go up to the point where you press Alt+P. There is no alt key on Mac. I tried Control+P, Command+P, and Option+P, but none of them seemed to work. What should I hit on the Mac for this step?
#6
05/14/2004 (10:47 am)
You sure you tried Option+P? Because that's what you use. I use it everyday on my imac.
#7
05/14/2004 (10:50 am)
Hmm. maybe my python install is screwy somehow. Option+P gives me ERROR: Python script error, check console.
#8
05/14/2004 (10:51 am)
Ok yea. Are you on Panther?
#9
05/14/2004 (7:02 pm)
Yep. I am on Panther, and the Python site said it was included with Panther, all I needed was a couple pieces which they had on their site. So I downloaded that and ran the installer. That is where I am at.
#10
05/14/2004 (7:08 pm)
Ok first make sure that you have the 10.3 blender build. And that you have downloaded and installed, python 2.3. Then make a directory called "python scripts" or whatever. Dosn't really matter. Once that's done, go into your user settings in blender (by pulling down the header that seperates the 3d view and the menu bar) and set your python path to that directory. Now save your user settings with CNTRL+U so you don't have to set the path each time. If everything is working, the script should now run.
#11
05/14/2004 (7:25 pm)
I truly appreciate all the help walking me through this.

I followed your instructins there, and the problem persists, so I'm thinking there must be something screwy with my Python install? How should I check it to make sure it is installed properly? Or should I just download a full installer from Python's website and re-install it?

Also, on your last post, does it matter where I put the "python scripts" folder?
#12
05/14/2004 (7:27 pm)
Yea get the full installer and re-install. Thats probaly the problem. If it still persist, would you happen to have aim or msn?
#13
05/14/2004 (7:42 pm)
I'm downloading the Python installer now. It'll take me a while, 'cause I'm on dial-up. I don't have aim or msn, but I know a chat room where we could talk if you want.

http://fxhome.com/chat/chatstart.html

If you want to talk about it there, just let me know and I'll meet you.
#14
05/14/2004 (8:01 pm)
I'm still getting the same thing. I realized the installer I was downloading was for OSX 10.2 They don't seem to have a full installer for 10.3, so I ran the update installer again, but it didn't seem to help.

I don't know if this helps, but after I get the error message, it highlights a line in the text file that says " import Dts_Blender, Dts_Blender_Prefs " right after the copyright and liablity waiver information.
#15
05/14/2004 (8:07 pm)
Ok your running the Dts_Blender_GUI right? Ok I'm in the chat right now.
#16
05/15/2004 (12:40 pm)
I've been digging around trying to confirm that Python is installed properly, and I don't hink it is. I can't find it anywhere. The MacPython site says you just need a few pieces, the rest is already installed with Panther, but I don't think It is installed with Panther on my machine. I added the pieces they said needed, but I think those pieces are all I have of Python. And they don't have a full install for Panther available. I looked through the installer disks for OSX 10.3, and I don't see a seperate installer for Python, so I'm not sure what to do.

BTW, I was having some connections problems with the chat yesterday. Sorry. I think it is all sorted now.
#17
05/15/2004 (1:16 pm)
Python 2.2.2 is installed as part of Jaguar, don't know what version ships with Panther. However, it's not the branch called MacPython, but a straight compile of the vanilla Python, ie a unix build of the Python sources.
It lives in usr/bin, which is by default not visible in Finder, go in Terminal and do cd /usr/bin, and you'll see python is in there : from anywhere in Terminal, you can do python -V to see what version you're running.
Again, this is not the "enhanced" MacPython, but just regular Python : it's a command line executable, no GUI.