Error when turning Map file into Dif
by Chris Ochs · in Torque Game Engine · 05/11/2004 (9:47 pm) · 5 replies
I just finished my first building for Torque (I'm using the engine version which came with the All in One Programming book for the time being) and when I go to compile the map into a DIF this error comes up:
Successfully opened map file: ./maps/fort.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/fort.map: 17Error parsing map file: ./maps/fort.map
Any ideas? Any help would be appreciated.
Successfully opened map file: ./maps/fort.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/fort.map: 17Error parsing map file: ./maps/fort.map
Any ideas? Any help would be appreciated.
#2
Edit:
Not sure where to find that, but I'm assuming I'm using that (I think.)
I'm going to Torque-->Export220Map/Build High Detail Dif
The console comes up and this is the full shabazz:
c:\QuArk 6.3\Torque\tmpQuArK> "c:\QuArk 6.3\torque\tmpquark\map2dif_DEBUG.exe" -
v -h -o ./maps -t ./textures ./maps/fort.map
Successfully opened map file: ./maps/fort.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/fort.map: 17Error parsing map file: ./maps/fort.map
/maps/fort.bsp: ignored
/maps/fort.lin: ignored
Files stored in c:\QuArk 6.3\Torque\tmpQuArK\
Operation finished.
05/11/2004 (10:20 pm)
Yeah, using Quark. I'll give that a try.Edit:
Not sure where to find that, but I'm assuming I'm using that (I think.)
I'm going to Torque-->Export220Map/Build High Detail Dif
The console comes up and this is the full shabazz:
c:\QuArk 6.3\Torque\tmpQuArK> "c:\QuArk 6.3\torque\tmpquark\map2dif_DEBUG.exe" -
v -h -o ./maps -t ./textures ./maps/fort.map
Successfully opened map file: ./maps/fort.map
Parsing mapfile...Error processing entity brushlist on or near line: ./maps/fort.map: 17Error parsing map file: ./maps/fort.map
/maps/fort.bsp: ignored
/maps/fort.lin: ignored
Files stored in c:\QuArk 6.3\Torque\tmpQuArK\
Operation finished.
#3
05/11/2004 (10:27 pm)
...
#4
Edit: w000t! It works. Sort of. When it's creating the BSP file this error comes up:
Fatal-ISV
Vislink cannot be coplanar with a node!
[Retry] [Cancel]
When I click retry it crashes Map2Dif.
Along with this and the case of the missing Milkshape DTS exporter (see 3d modeling forum for that story) I'm getting quite a headache.
05/11/2004 (10:32 pm)
Ahh... there she is. Nope, not set at that. Lets try this again.Edit: w000t! It works. Sort of. When it's creating the BSP file this error comes up:
Fatal-ISV
Vislink cannot be coplanar with a node!
[Retry] [Cancel]
When I click retry it crashes Map2Dif.
Along with this and the case of the missing Milkshape DTS exporter (see 3d modeling forum for that story) I'm getting quite a headache.
#5
05/11/2004 (11:08 pm)
Ahah! Problem fixed. I was using Quark 6.4 Beta. Map2Dif didn't like that. But using Quark 6.3 solved that little hickup. Now to the fun!
Torque Owner Redacted