Porting & compileing
by Dave · in Torque Game Engine · 05/10/2004 (5:04 pm) · 2 replies
"Torque is a complete cross platform gaming solution which greatly increases your money making ability without additional development costs.
Create your product on the PC, then port to Mac or Linux within hours. To further reduce development costs, support of Open Source and free tools are at the heart of the Torque development philosophy. For instance, Quark is the preferred level and building development solution."
How would I do this? Do I need to own a Mac or Linux? Also when I compile for windows can I use the borland compiler? If I wanted to hire some one to port it for me, how would I do that, if I give some one the code they could change or steal it??
Create your product on the PC, then port to Mac or Linux within hours. To further reduce development costs, support of Open Source and free tools are at the heart of the Torque development philosophy. For instance, Quark is the preferred level and building development solution."
How would I do this? Do I need to own a Mac or Linux? Also when I compile for windows can I use the borland compiler? If I wanted to hire some one to port it for me, how would I do that, if I give some one the code they could change or steal it??
About the author
#2
05/10/2004 (5:15 pm)
OK thanks :) I guess I will get it running on windows first (I have a PC) then find some one to help port it.
Associate Ron Yacketta
Might be best to get your game playable on a specific platform and then look to port it to other platforms, there are a few "platform" specific developers in the community who have helped port games such as Orbz, ThinkTanks and (might be wrong here) Lore.
Just my 0.00002$
-Ron