Game Development Community

Some help.

by Michael · in Artist Corner · 05/02/2004 (6:19 am) · 10 replies

I didnt want to start a new thread, so I just editied this post.

I trying to make a few objects like an arch, but when I export it either has to be a box, a cylinder, or none. If I go witht he bounding box its just a big clear box with the object in it, same with the cylinder, and none would work, but I want the object itself to be solid.

I am using Milkshape with the .dts exporter, so is there a way to do it, and I am just overlooking it?

-Michael

#1
05/02/2004 (7:33 am)
I'm not much of an exporting expert, but for number 2, you need to include a collision mesh. The collision mesh should be convex and very simple -- I seem to remember hearing 25 tris as some sort of limit.
#2
05/02/2004 (8:10 am)
Im not much of a 3D Modeler, I can just make stuff well, so could you explain what you just said? Lol.
#3
05/02/2004 (8:38 am)
What do you mean you should put it on before export?, you create a material and set a bitmap to it, then assign it to your shape and export, your texture must be in the same folder and a 256x256 or 512x512 in size.
#4
05/02/2004 (8:41 am)
About collision mesh, when you export you can use a simple box or cylinder or use your custom made collision objects, try a simple bonding box at the beginning.
#5
05/02/2004 (8:51 am)
Thanks, it works great. :D
#6
06/02/2004 (10:41 am)
Ok, I edited my post with a new question, I didnt want to make a new thread with the same realavance.
#7
06/02/2004 (11:07 am)
There are 3 ways you could do this...

1) Create your arch in segments, like right side, left side and top - then "re-assemble" the pieces in the editor and you'd be able to walk through it.

2) Creat the actual individual blocks for the arch and re-assemble each piece in the editor.

3) use Quark of Worldcraft and create a *.DIF object to place in the mission. =)
#8
06/02/2004 (11:44 am)
1 and 2 I was going to do as a last resort, but I quess its all I have, thanks anyway.
#9
06/02/2004 (12:00 pm)
Michael,

*.DIF is probably your best bet. Is there a reason whay it has to be *.DTS?

You do know Quark is free right?

~Just checking. =)
#10
06/02/2004 (12:01 pm)
Ill try out DIF and see, and I didnt know it was free until I did a search, thanks for the help. : )