Game Development Community

Juddering graphics

by Gordon Walton · in Torque Game Engine · 05/02/2004 (4:52 am) · 4 replies

My character mesh has 7000 polygons, and i am running on an ATI Radion 9800 XT with 256mb graphics memory. I have the character imported into Torque and runs around happily but the graphics judder when turning, and this is not satisfactory especially on such a fast graphics card. Could someone tell me what is wrong and why torque judders so much with this character imported.

#1
05/02/2004 (4:58 am)
That sounds to me like a cam node problem to do with interpolation, not to do with framerate issues, although I'm not sure why it would manifest itself with only one model.

Have you been playing with the camera code at all, or is there anything dodgy about your cam node position?

Ian
#2
05/02/2004 (4:59 am)
What is a 'judder'? Do you mean tearing? If your framerate is too high then you will sometimes get tearing (I think thats how it works). You can fix it by turning on V-Sync (I think :|)
#3
05/02/2004 (1:09 pm)
How much texture space is your character using? The juddering might be due to the terrain algorithm uploading new texture data - if you're low on VRAM it might be swapping or otherwise chugging.

You have the latest drivers, I assume?
#4
05/04/2004 (7:53 am)
Thank you for your replies, i haven't played with camer code at all or changed the camera node. I just replaced the orc with my own character. When running with this character the graphics are not smooth, everything is chugging. I have seen a similar thing when running a 3d game on a slow computer, the movements are not smooth. My character has 3 textures, the main texture being 512x512.