Juddering graphics
by Gordon Walton · in Torque Game Engine · 05/02/2004 (4:52 am) · 4 replies
My character mesh has 7000 polygons, and i am running on an ATI Radion 9800 XT with 256mb graphics memory. I have the character imported into Torque and runs around happily but the graphics judder when turning, and this is not satisfactory especially on such a fast graphics card. Could someone tell me what is wrong and why torque judders so much with this character imported.
About the author
#2
05/02/2004 (4:59 am)
What is a 'judder'? Do you mean tearing? If your framerate is too high then you will sometimes get tearing (I think thats how it works). You can fix it by turning on V-Sync (I think :|)
#3
You have the latest drivers, I assume?
05/02/2004 (1:09 pm)
How much texture space is your character using? The juddering might be due to the terrain algorithm uploading new texture data - if you're low on VRAM it might be swapping or otherwise chugging.You have the latest drivers, I assume?
#4
05/04/2004 (7:53 am)
Thank you for your replies, i haven't played with camer code at all or changed the camera node. I just replaced the orc with my own character. When running with this character the graphics are not smooth, everything is chugging. I have seen a similar thing when running a 3d game on a slow computer, the movements are not smooth. My character has 3 textures, the main texture being 512x512.
Associate Ian Omroth Hardingham
Mode 7 Games
Have you been playing with the camera code at all, or is there anything dodgy about your cam node position?
Ian