Game Development Community

How many versions/install of the sdk do you have

by Kevin Johnson · in Torque Game Engine · 05/01/2004 (6:44 pm) · 6 replies

Just for laughs..how many versions/install of the sdk do you have on your dev box? i counted like 10...lol all with different patches i am integrating into my working folder..
am i the only lunatic out there?

#1
05/01/2004 (7:12 pm)
I maintain my own CVS server so I only have 2.
1. Torque HEAD - updated whenever I remember to update
2. Tabukan - My actual project which is kept in synch with Torque HEAD. It is actually a "branch" of TGE if you know what I mean. ;)

Btw. I dont think your crazy. I was that way too and kept trying to maintain multiple versions until I gave up and spent sometime on CVS.

r/Alex
#2
05/01/2004 (7:14 pm)
I have 7 on my drive, but I only actively maintain the one for our game. The others are from HEAD checkouts to develop patches for release that I never deleted.
#3
05/01/2004 (7:46 pm)
I have one version of Torque HEAD kept up to date. I also have legends, which
is built off of Torque HEAD but deviates greatly in a lot of areas, due to
code changes that were made for features we needed. And I have two other versions
with various secret stuff I'm working on.
#4
05/01/2004 (9:27 pm)
Lol...let's see:

On my laptop I have 11 different copies of the SDK: one of those is a consolidation of 8 of the other ones (I got fed up with having so many different copies last week and merged a bunch of code into a copy of the HEAD), another is a fresh copy of the HEAD I pull down every so often, and one is my actual game's repo (significantly different from the HEAD these days).

On my gaming machine (my primary dev machine before I got this laptop) I have something like 8 copies of the SDK not counting a recent backup I made from my laptop).

I am really bad about using file copying for versioning (I recently set up a Subversion server to help with that) and when I was bouncing between developing on my work machine and my home machine I would often lose track of which code was correct.

My goal now is to maintain a fresh copy of the HEAD, a test copy that comes and goes as I build/test out new code patches and resources against the HEAD, my personal development codebase (highly experimental...often broken), and my game codebase (shared with others so I am far more careful about not breaking it). I plan to start using Subversion far more regularly.
#5
05/02/2004 (12:48 am)
Have 3 but I just deleted 3 others, 1 that went bad and couldnt fix, 1 for the tools and 1 I cant remember what I was doing with. The three I have are for 2 projects and 1 is a clean untouched head just in case.. Sorry, really tired.
#6
05/02/2004 (12:59 am)
I've got about 10 different builds plus 4 in Perforce. Although obviously there's some overlap there.

I keep an up-to-date HEAD, but my perforce repo of that has some extra stuff in for testing.

Ive got old "games" with different experiments in, probably half of them build anymore.

Ive got a few more experimental ones where I wanted to test something, then Ive got my DSL game build :)

Plan is to get DSL up to the latest HEAD, archive most of the older "game" builds etc.

Only issue is, its not just the builds that are an issue, Ive also got close to 30 installed "games" of one form or another across my test + dev machines..

But I cant delete most of them for fear of deleting something that was useful (or a model that only made it into that version).

Time to consolidate really.