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Mission Editor Crashes - Please Help

by Nathan · in General Game Discussion · 04/30/2004 (10:39 pm) · 3 replies

I have already posted this question on gamingprojects.com, but I may get a better answer here.

Alright, I took the editor files from the TGE demo and put them into the proper folder in the orbz directory. (As told on gamingprojects)
Whenever I place an interior instance, the mission editor crashes. I was hoping someone could help.

Here is also a bit from the end of the console log. Maybe it will be able to help you fix this problem...

[b]--ALOT OF OTHER "obj: something"--....[/b]
Obj: DemagnetizerPowerup - 
Obj: FloaterPowerup - 
Obj: FreezeFramePowerup - 
Obj: MoneyBallPowerup - 
Obj: StickyBallPowerup - 
Obj: SuperShotPowerup - 
Obj: TeleporterPowerup - 
Loading compiled script common/editor/editorRender.cs.
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize
Con::execute - 0 has no namespace: onResize

Anyone?

#1
05/07/2004 (9:53 am)
Hi Nathan - Sorry for the late response to this. Are you trying to place the interior an existing mission or a new one?
#2
05/12/2004 (4:21 pm)
Existing mission.
#3
05/15/2004 (2:33 pm)
This is not a common problem, so I'm guessing somehting is wrong with your configuration. Can you describe which mission you are trying to edit and which interior you are adding to it? I will try to reproduce the problem here so the more detail the better.

Thanks - and I'm sorry for how long this is taking to answer.