Mission Editor Crashes - Please Help
by Nathan · in General Game Discussion · 04/30/2004 (10:39 pm) · 3 replies
I have already posted this question on gamingprojects.com, but I may get a better answer here.
Alright, I took the editor files from the TGE demo and put them into the proper folder in the orbz directory. (As told on gamingprojects)
Whenever I place an interior instance, the mission editor crashes. I was hoping someone could help.
Here is also a bit from the end of the console log. Maybe it will be able to help you fix this problem...
Anyone?
Alright, I took the editor files from the TGE demo and put them into the proper folder in the orbz directory. (As told on gamingprojects)
Whenever I place an interior instance, the mission editor crashes. I was hoping someone could help.
Here is also a bit from the end of the console log. Maybe it will be able to help you fix this problem...
[b]--ALOT OF OTHER "obj: something"--....[/b] Obj: DemagnetizerPowerup - Obj: FloaterPowerup - Obj: FreezeFramePowerup - Obj: MoneyBallPowerup - Obj: StickyBallPowerup - Obj: SuperShotPowerup - Obj: TeleporterPowerup - Loading compiled script common/editor/editorRender.cs. Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize Con::execute - 0 has no namespace: onResize
Anyone?
About the author
#2
05/12/2004 (4:21 pm)
Existing mission.
#3
Thanks - and I'm sorry for how long this is taking to answer.
05/15/2004 (2:33 pm)
This is not a common problem, so I'm guessing somehting is wrong with your configuration. Can you describe which mission you are trying to edit and which interior you are adding to it? I will try to reproduce the problem here so the more detail the better.Thanks - and I'm sorry for how long this is taking to answer.
Associate Justin Mette
Default Studio Name