OpenAL 1.2 issues and some compiling notes.
by Macgiants · in Torque Game Engine · 04/30/2004 (5:13 pm) · 0 replies
Okay, first off - OpenAL 1.2. Sound does not seem to work at all in the compiled demo when I use OpenAL 1.2, so I pulled OpenAL 1.0.5 off of an old machine and the sound came back.
Second, I thought I'd just post this as a note for reference for anyone having difficulty compiling the Mac version in Xcode (in the future). Granted, there's the libogg and libvorbis issues, and I think that's been covered numerous times here. What isn't covered is that sometimes when you install the OS X developer tools from the Panther CD, it doesn't install everything you need, resulting in this error:
"ld: can't locate file for: -lcrt1.o"
Thanks to Google and this link I found:
http://forums.macosxhints.com/showthread.php?t=21924
All you need to do is reinstall Xcode from the Applications/Installers (that the Dev tools install anyway) and you should be okay. Thought it would be good to post that here just for future reference.
Second, I thought I'd just post this as a note for reference for anyone having difficulty compiling the Mac version in Xcode (in the future). Granted, there's the libogg and libvorbis issues, and I think that's been covered numerous times here. What isn't covered is that sometimes when you install the OS X developer tools from the Panther CD, it doesn't install everything you need, resulting in this error:
"ld: can't locate file for: -lcrt1.o"
Thanks to Google and this link I found:
http://forums.macosxhints.com/showthread.php?t=21924
All you need to do is reinstall Xcode from the Applications/Installers (that the Dev tools install anyway) and you should be okay. Thought it would be good to post that here just for future reference.