Where can try a hover in 3 click ;-)
by Pat AfterMoon · in General Discussion · 04/29/2004 (1:54 am) · 3 replies
Hi all
Even if my vehicule look like a hover, I'm not sure if I will manage it as a wheeled vehicule (with hidden wheels) or as a hover.
Testing and piloting a Torque wheeled vehicule is easy (Torque demo, starter.racer in the head ...).
But where can I rapidly test a hover ?
- I have Tribe2 but not played a lot, is there a mission where I can pilot a hover with physic near what can be found in Torque ?
- I have ThinkTanks, does the tank use the hover code ? or maybe the saucer ?
- Is there a downloadable demo somewhere that use a hover ?
This question is primary in a gameplay point of view. I want to pilot a hover for getting the feeling of it. But if somebody has something to write about pros and cons of hover vs wheeled vehicule I would be happy to read.
PS : There are a lot of thread about hover in this forum, but I haven't found a "click and play" way to test it.
Even if my vehicule look like a hover, I'm not sure if I will manage it as a wheeled vehicule (with hidden wheels) or as a hover.
Testing and piloting a Torque wheeled vehicule is easy (Torque demo, starter.racer in the head ...).
But where can I rapidly test a hover ?
- I have Tribe2 but not played a lot, is there a mission where I can pilot a hover with physic near what can be found in Torque ?
- I have ThinkTanks, does the tank use the hover code ? or maybe the saucer ?
- Is there a downloadable demo somewhere that use a hover ?
This question is primary in a gameplay point of view. I want to pilot a hover for getting the feeling of it. But if somebody has something to write about pros and cons of hover vs wheeled vehicule I would be happy to read.
PS : There are a lot of thread about hover in this forum, but I haven't found a "click and play" way to test it.
#2
But I have rereaded the resource you mention, and take a better look at one comment that point Tribe2.
So after trying it, I suppose that the grav cycle (wildcat) and the assault tank (beowulf) are some exemple of hover.
With some parameters adjustment it can be what I want for my game.
thx.
04/29/2004 (5:24 am)
Thanks for the fast reply Daniel. I have already browsed resources and forums, but before taking my hands to the script my first goal was to pilot a hover for getting a "player/game designer" first look.But I have rereaded the resource you mention, and take a better look at one comment that point Tribe2.
So after trying it, I suppose that the grav cycle (wildcat) and the assault tank (beowulf) are some exemple of hover.
With some parameters adjustment it can be what I want for my game.
thx.
#3
There were hover tanks and hover bikes but they were just off the ground. BTW that resource worked I know but that was submitted in 2002 code might have changed since then.
04/29/2004 (6:01 am)
The ships that "hovered" in T2 where build from the flying vehicle class and they only hovered because there was a jetNozzel (node) pointing down so you could maintain you height. The other jet nozzel was on the back for thrust.There were hover tanks and hover bikes but they were just off the ground. BTW that resource worked I know but that was submitted in 2002 code might have changed since then.
Torque Owner Daniel Newman
Just to point out that there is an extensive resource section + tutorials which do show you how to do this... *points at them* :)
just putting in Hover got me this.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2490