Can the PC SDK export a Mac version of the game you make?
by Marc Buckingham · in Torque Game Engine · 04/28/2004 (10:54 pm) · 11 replies
Hello,
Can the PC SDK export a Mac version of the game you make? Or do i have to buy the Mac version?
Cheers Bucky
Can the PC SDK export a Mac version of the game you make? Or do i have to buy the Mac version?
Cheers Bucky
#2
04/29/2004 (6:38 am)
Torque is source code not a 'game maker' application, it does not "export" anything.
#3
I do need to nudge him a bit to see if we've gotten a mac executable though!
04/29/2004 (6:42 am)
And if you are using a cross-platform complier, you can probably get away with compiling a Mac version on a different platform. Within a couple of hours my lead programmer was producing windoze executables on our linux platform, and our testers were downloading, unzipping and running with little difficulty.I do need to nudge him a bit to see if we've gotten a mac executable though!
#4
Stephen, do you or your programmer know of any good resource on this so that I could gather some knowledge ??
04/29/2004 (6:51 am)
Hmm, this is a major hurdle for me too. I dont have a Mac, not even close but would still like to be able to compile for OSX.Stephen, do you or your programmer know of any good resource on this so that I could gather some knowledge ??
#5
04/29/2004 (6:54 am)
Let me drop him a line, see if he has any general comments. It will probably have to wind up in the private forums if he has a chance to put something together, so keep that in mind.
#6
Post it under a sometwhat similar topic if you may, easier to find then....
Thanks in advance !
04/29/2004 (7:27 am)
Darn, I always forget to check wich forum I browsing hehe..Post it under a sometwhat similar topic if you may, easier to find then....
Thanks in advance !
#8
04/29/2004 (10:00 am)
Update: My programmer lead is looking into it, but it does -not- seem to be trivial. Most of the groundwork was already laid for cross-compile to windows, but the OS-X world is (obviously) smaller, and therefore not as much groundwork has been done. Any GG folks (since you obviously have a mac version of the source for TGE) want to step in here with feasibilty opinions?
#9
For ourselves, we'll have to grab a Mac developer that can work on concurrent ports of our client apps, instead of cross-platform compilation.
Sorry to raise hopes only to dash them, but if anyone does take this on, I'd -love- to hear how it works out--we just don't have the resources available to give it a go.
04/29/2004 (11:35 am)
Semi-bad news. It appears that the hurdles to make this feasible for Mac OS-X are too great for benefit. While I don't have the specific details, my Dev Chat forum was was filled with a lot of things that would take an extensive amount of research and trial-error time to make it unfeasible for us to work on.For ourselves, we'll have to grab a Mac developer that can work on concurrent ports of our client apps, instead of cross-platform compilation.
Sorry to raise hopes only to dash them, but if anyone does take this on, I'd -love- to hear how it works out--we just don't have the resources available to give it a go.
#10
04/29/2004 (3:05 pm)
That is what most of our devs thus far have done - get someone with Project Builder or Xcode (since the developer tools are free, this shouldn't be too hard to find), give them CVS access, and see if they can build.
#11
It does appear that parallel compilations are (currently) the only real way to go with cross-platform targets. Might change in the future!
04/29/2004 (3:30 pm)
Turns out that one of the hurdles that was found was that Xcode is now the "only offically supported Macintosh compiler". Instead of opening up possible options, they become more limiting.It does appear that parallel compilations are (currently) the only real way to go with cross-platform targets. Might change in the future!
Torque Owner Chris
Jolly Good - Clutch ;)