Clipping parts of a 2D image and rendering to canvas
by Frederic66 · in Torque Game Engine · 04/27/2004 (1:03 pm) · 2 replies
Clipping parts of a 2D image and rendering to canvas
*Does Torque have routines for the following :
Clipping parts of a 2D image and rendering it to the canvas?
I have a large sheet of 2D figures. Each sheet has a number of 2D images that
represent various stages of an animation cycle. I want to
load the whole 2D page into memory and later clip parts of it using Torque calls and render
them to the canvas.
Does Torque have such a function?
*Does Torque have routines for the following :
Clipping parts of a 2D image and rendering it to the canvas?
I have a large sheet of 2D figures. Each sheet has a number of 2D images that
represent various stages of an animation cycle. I want to
load the whole 2D page into memory and later clip parts of it using Torque calls and render
them to the canvas.
Does Torque have such a function?
#2
04/27/2004 (1:27 pm)
I think some of the arrays and/or fonts do this. You might wanna check that out for reference.
Torque Owner Sam Guffey