Speeding up an animation
by Josh Moore · in Torque Game Engine · 04/25/2004 (1:24 pm) · 3 replies
I'm having trouble speeding up/slowing down animations. I've seen alot of post that say this is easily possible, but I can't get it to work. I'm using this to call the animation.
If I make timescale greater than one, the animation will play at the same speed, but the player will just stay in the animation's start position. I could really use some help on this.
mShapeInstance->setTimeScale(mArmAnimation.thread,timeScale);
If I make timescale greater than one, the animation will play at the same speed, but the player will just stay in the animation's start position. I could really use some help on this.
#2
06/16/2004 (11:25 am)
I was just about to ask this same question. It would be very useful to be able to control the animation speeds from script.
#3
did you ever figure this out? I'm looking into doing the same sorts of stuff now.
I can see how to do it but it looks like I'll have to put code in to get the timescale changes from the server to the client, it'd be nice if this were already done somewhere and I'm just not seeing it :) ...of course!
02/25/2005 (1:48 pm)
@Josh did you ever figure this out? I'm looking into doing the same sorts of stuff now.
I can see how to do it but it looks like I'll have to put code in to get the timescale changes from the server to the client, it'd be nice if this were already done somewhere and I'm just not seeing it :) ...of course!
Torque Owner Josh Moore