Game Development Community

Programatically creating interior shapes

by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 04/25/2004 (1:26 am) · 1 replies

During breakfast today I started wondering how hard it would be to create interiors using code only.

My initial though was that this was perfect for e.g. painting a path in the world editor and then creating a simple racetrack from small box segments following the path.

Then I see that I'm not the only one having that idea. Brett posted a plan just today with an implementation of just that here

Without knowing if that will ever be relased as a free/pay resource I would still like to investigate into the difficulty and the process.

Has anyone looked into this before? A quick search in the resources and forums did not reveal anything useful.

I'm looking for any clues - pointers to Torque code, snippets or plain info on how this can be done. Just being able to create a small box ingame would be great as a starting point.