How well does Max2Map work?
by Chris Ochs · in Torque Game Engine · 04/24/2004 (7:07 pm) · 2 replies
I have a copy of both 3DSMax and Milkshape, and since I'm planning on buying the Torque SDK tomorrow, I was wondering how well the Max2Map exporter works with Torque? Is it possible to build something like a building and use it in the game world?
Or do you recommend just using Quark for the whole job?
For me using Milkshape or 3D Studio would make my life a bit easier, I'm much better at using 3d modeling programs then level buildings. But if I have to use Quark, I guess I'll use Quark, heh.
Or do you recommend just using Quark for the whole job?
For me using Milkshape or 3D Studio would make my life a bit easier, I'm much better at using 3d modeling programs then level buildings. But if I have to use Quark, I guess I'll use Quark, heh.
#2
04/25/2004 (5:41 am)
Not using concave shapes is relatively easy, from my experiance. But, what the hell, when I get the SDK I give them all a try.
Alan Kantz