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UV stretching in mission editor

by Tony Lamba · in Technical Issues · 04/24/2004 (12:58 am) · 1 replies

I have been doing some tests lately with the terrain editor. One thing I cant help but notice is that when I extrude the hight of a hill/hole the textures (from standing on a horizontal axis) apear quite streaked and end up looking.. somewhat artifacty. I am assuming that Torque only renders the terrain maps down from the vertical axis. I guess there is no simple solution to this, asside from re-coding major sections of the engine? OR is there a quick had for say, doing FACE mapping so the co-ordinates are not all restricted to the one axis?

It's late here so I hope I'm coming across ok.

#1
04/24/2004 (9:45 am)
Unfortunately, the terrain engine is fairly fixed in its notions of texture mapping. If you want to do cliffs or something similar (ie, sharp vertical edges), you might want to try creating them using DTS or DIF and then placing them on the terrain.