Game Development Community

Ctags and kdevelop

by Mike Nelson · in Torque Game Engine · 04/23/2004 (6:27 pm) · 2 replies

Anyone get ctags working with kdevelop 3.0 and torque?

Even if I manually call ctags against the source files and create the tags file I haven't been able to search against it in kdevelop.

#1
04/27/2004 (9:29 pm)
I never had much luck with ctags, but why do you need it? Doesn't kdevelop automatically parse the c++ files to generate a class browser view?
#2
04/28/2004 (5:25 am)
John,

I found that out recently. I didn't realize at the time that kdevelop had it's own parser as well.

Thanks,
Mike