The case of the vanishing interiors
by Gerald Fishel · in Torque Game Engine · 04/15/2004 (6:54 am) · 3 replies
Hi all,
I seem to be having a problem with one of my interiors vanishing when I move to certain locations.
I am guessing it has something to do with the occlusion in the terrain manager, but I'm not certain.
The interior goes 'inside' of a terrain hill, perhaps that has something to do with it, but part of it is outside as well.
here are some screenshots of what I am seeing. I took them in world editor mode so you can see the bounding box, and that the box is not being occluded.
This SS shows it working correctly:
www.whogotgame.net/screenshots/ss1.jpg
This SS shows what happens if I move one step to the left from where the first SS was taken:
www.whogotgame.net/screenshots/ss2.jpg
The collision detection still seems to apply, if I shoot where the interior should be, I see bullet holes appear in mid air, just the rendering seems to be blocked.
Any ideas on how I can alleviate this problem would be great.
Thanks
I seem to be having a problem with one of my interiors vanishing when I move to certain locations.
I am guessing it has something to do with the occlusion in the terrain manager, but I'm not certain.
The interior goes 'inside' of a terrain hill, perhaps that has something to do with it, but part of it is outside as well.
here are some screenshots of what I am seeing. I took them in world editor mode so you can see the bounding box, and that the box is not being occluded.
This SS shows it working correctly:
www.whogotgame.net/screenshots/ss1.jpg
This SS shows what happens if I move one step to the left from where the first SS was taken:
www.whogotgame.net/screenshots/ss2.jpg
The collision detection still seems to apply, if I shoot where the interior should be, I see bullet holes appear in mid air, just the rendering seems to be blocked.
Any ideas on how I can alleviate this problem would be great.
Thanks
#2
Nope on both accounts. That's a good idea though. I'll see if I can get into the occlusion stuff this weekend. It will probably be useful to learn how Torque handles it all anyway.
Thanks
04/16/2004 (2:27 pm)
Hi Ben,Nope on both accounts. That's a good idea though. I'll see if I can get into the occlusion stuff this weekend. It will probably be useful to learn how Torque handles it all anyway.
Thanks
#3
04/16/2004 (5:05 pm)
It's actually really simple - a few lines in the scenegraph code.
Associate Kyle Carter