Seperate First Person Hands
by Westy · in Torque Game Engine · 04/14/2004 (5:33 pm) · 8 replies
Ok time for a cry out for all people wishing to have seperate first person models (i.e hands) to gather here and work together on a solution.
I have a few ideas, and failed implementation attempts.
So anybody out there want to get this done?
I have a few ideas, and failed implementation attempts.
So anybody out there want to get this done?
About the author
#2
04/14/2004 (5:55 pm)
No i mean getting the setup to work in torque.
#3
04/15/2004 (7:55 am)
I thought you said on IRC it would be really easy when we told ya that torque's approache was more realistic.
#4
04/15/2004 (9:01 am)
Westy: That would probably be the same as the "first person only weapon model" that has been discussed alot. Have you tried using "showmesh = 1" or whatever it's called and just animate the model to the weapon?
#5
04/16/2004 (6:39 am)
What do you mean showMesh ?
#6
You know, in the player class - there is a playerbody datablock.
We used it this way to animate "Half-Life" like hands that are actually a part of the model, rather than a separate mesh that is rendered only in 1st person.
04/16/2004 (7:06 am)
A bit clumsy statement from my end..You know, in the player class - there is a playerbody datablock.
renderFirstPerson = true;
We used it this way to animate "Half-Life" like hands that are actually a part of the model, rather than a separate mesh that is rendered only in 1st person.
#7
04/16/2004 (7:20 am)
Not looking to use a low detaile dhand set in first erson, but rather a seperate weapon shape with high detialed hands that are only that visible to that particular client.
#8
using simply each hand as a mountable object.
was pretty easy to setup.
didnt look that good tho.. as the hands needed more work.
I just mounted each arm on the guy and show them when in first person.
had each hand holding a pistol :)
you would fire and it would fire one hand
then firing again would fire the other.
was for a western worked pretty good.
04/16/2004 (7:23 am)
Yea I set this up once.using simply each hand as a mountable object.
was pretty easy to setup.
didnt look that good tho.. as the hands needed more work.
I just mounted each arm on the guy and show them when in first person.
had each hand holding a pistol :)
you would fire and it would fire one hand
then firing again would fire the other.
was for a western worked pretty good.
Torque Owner Badguy
where was the failure? Im curious.
I mean to take alot of games as an example.
heck they failed too.
as in how well it was done (from my perspective)
so was that the issue? you just cannot get happy with the overall look?