Game Development Community

Bounds box invalid!

by Christopher Beckford · in Artist Corner · 04/13/2004 (11:26 am) · 7 replies

Hi I was hoping someone could help me with this error. First off, I'm a programmer, so sorry if the answer is obvious. Anyway the problem is that when I enter torque, the script files for all of our character models are generating the following error.

Quote:
Loading compiled script fps/data/shapes/dog/dog.cs.
...... then a few lines later .......
Validation required for shape: fps/data/shapes/dog/dog.dts
Error: shape fps/data/shapes/dog/dog.dts-collision detail 0 (Collision-2) bounds box invalid!

The first thing I assumed was that it was something to do with the collision mesh being outside the bounds box or something, but my modeller swears that everything is enclosed, and that the models don't even have a Collision-2 dummy object. He doesn't know what to do, and with my deadline being next thursday, I don't have a lot of time to go digging into character modelling.

Any information or suggestions you can provide will be appreciated. Thanks.

#1
08/10/2005 (7:59 am)
I'm getting this error too. Somebody please respond!

Many thanks.
#2
08/10/2005 (8:07 am)
In my experience, even when the modeller has sworn his file is perfect it wasnt and the exporter and engine were correct. I haven't worked with anything except Max, but if you can post a screenshot of the objects heirarchy it would be helpful.
#3
08/11/2005 (12:33 am)
Thing is, the model isn't my own - It was supplied with the Chapter 5 tutorial in the book "3D game programming all in one". I'm not sure if the problem lies with an error in my scripting, or with the source files provided - I guess google will tell in the end. Anyway - your response is greatly appreciated.
#4
08/11/2005 (1:21 am)
The last thing I made and got that error the bounds box wasn't big enough and was overlapping a vert or two of the detail or collision mesh by increasing the size the problem went away.
#5
08/11/2005 (9:08 am)
Make certain that there arent any funny scale transforms affecting what you are visually seeing versus the data that is actually there.
#6
05/08/2006 (6:25 am)
" Validation required for shape: starter.racing/data/shapes/flyer/flyer.dts
Error: shape starter.racing/data/shapes/flyer/flyer.dts-collision detail 1 (Collision-2) bounds box invalid! "

same problem here. Everything is within the box. I think it has to do with the hierarchy. Something maybe is wrong linked? Any suggestions are welcome.
#7
05/28/2008 (6:53 pm)
Well I had this problem as well, and I finally figured it out. Make a fresh dummy box to use for "collision-n" and link it to your base01 as usual. If you are using collision-1 like i was and it was giving you this error, use collision-2, or another number under 8. Also change your col-1 to col-2, or whatever number you used for the collision dummy. That fixed it for me...

Good Luck
ian