LightWave exporter
by Bruno Grieco · in Torque Game Engine · 04/13/2004 (6:03 am) · 4 replies
Guys,
How do textures get exported using the Lightwave exporter ?
I opened one of lightwave's objects ( a 747 ) that came with it, It has textures. Exported it as DTS using the plugin.
I can add the 747.dts using the map creator tool but it shows with no textures, even after relighting the scene.
I'm both a torque AND a lightwave newbie so any help would be appreciated
TIA
Bruno
How do textures get exported using the Lightwave exporter ?
I opened one of lightwave's objects ( a 747 ) that came with it, It has textures. Exported it as DTS using the plugin.
I can add the 747.dts using the map creator tool but it shows with no textures, even after relighting the scene.
I'm both a torque AND a lightwave newbie so any help would be appreciated
TIA
Bruno
About the author
#2
Thanks
04/13/2004 (7:18 am)
I figured that, but how do I export a the textures and assign it to the exported object ?Thanks
#3
I believe you've also written an email to me regarding this, but as you've posted here, I'll try to answer your question in this thread.
I've found a 747 object that comes with LightWave (747.lwo) and it appears that the colouring is not from an image map, but the polygons are coloured. If you load the object into Layout, and look under the Image Editor you'll notice that there are no images loaded. Also, if you check under the Surface Editor you'll see that none of the colour channels have a texture defined.
The TGE requires that all colouring come from image maps rather than just coloured polygons.
I hope that helps.
- LightWave Dave
04/13/2004 (9:46 am)
Greetings!I believe you've also written an email to me regarding this, but as you've posted here, I'll try to answer your question in this thread.
I've found a 747 object that comes with LightWave (747.lwo) and it appears that the colouring is not from an image map, but the polygons are coloured. If you load the object into Layout, and look under the Image Editor you'll notice that there are no images loaded. Also, if you check under the Surface Editor you'll see that none of the colour channels have a texture defined.
The TGE requires that all colouring come from image maps rather than just coloured polygons.
I hope that helps.
- LightWave Dave
#4
I guess that answers my question. I have to study more how LW works...
Thanks for the help.
Bruno
04/13/2004 (10:36 am)
DOH,I guess that answers my question. I have to study more how LW works...
Thanks for the help.
Bruno
Torque 3D Owner Michael Cozzolino
Big Monk Games