Game Development Community

TSE quesion (preferably answered by employee)

by Jonathan Rose · in Torque Game Engine · 04/11/2004 (10:14 am) · 42 replies

Im thinking on getting TSE when its released (seeing as the shaders are looking quite awesome) and I'm wondering this because I'm kinda on a really tight budget... Is Microsoft Visual Studio required to compile TSE? Ive gotten rather used to using MinGW instead.
#21
04/13/2004 (6:21 pm)
Ben is not entirely correct. The current plan is that the TSE will be its own engine, completely separate from the TGE. You will not need to buy or license both engines, the TSE is/will be its own complete product when its done, not just an add-on. It already has new engine features beyond graphics such as memory ref counting. If you already own the TGE, upgrade prices will be available.
#22
04/13/2004 (6:39 pm)
Great info guys, thanks for spending the time to answer!
#23
04/13/2004 (6:44 pm)
So will the TSE eventually become Torque 2? Or is that all too far in the future to say? Either way I'm getting a EA License as soon as it's released :D

Damn, I can't wait to get my hands on it :D
#24
04/18/2004 (4:16 pm)
Will the upgrade price be 100 dollars cheaper? Or will it be somewhat more pricey. I know the early adopter price was something along the lines of fifty dollars off correct?
#25
04/18/2004 (7:46 pm)
The EA upgrade price is $150, as compared to $295 for a "from scratch" indie license.
#26
04/20/2004 (12:06 pm)
When will we be able to get our hands on the TSE (They said they would make an announcement right after the GDC, well.. it's after the GDC now..)
As they say, it will not be as easy as just replacing code, so it's propably better to wait then? otherwise you need to change a lot of code I guess..
#27
04/20/2004 (12:30 pm)
You know, now I'm wondering if purchasing Ken's upcoming 3D Game Development book is going to be a waste of money.

How much of an overlap of code and such will there be between TSE and TGE? Is the book still going to be useful?
#28
04/21/2004 (1:50 am)
Re: Ken's book

Reading the available comments on the subject, it should be clear that there will be a lot of overlap between TSE and stock TGE, at least for the first several months after the Early Adopter release.

Ken's book doesn't get into the guts of the engine functionality anyway. Obviously, it won't cover shaders or the materials system, but I imagine that it will be a nice resource even for TSE owners.
#29
04/22/2004 (1:09 pm)
Where can we get more information about this book by Ken?
#30
04/22/2004 (1:30 pm)
The scripting of the Torque will remain the same, as will most everything outside the rendering pipeline. Most of the information in the book will still be relevant.
#31
04/22/2004 (1:35 pm)
What is Ken's full name? When is the book supposed to come out. Is there a website with information about the book. I am new to Torque and I would be interested in a book about it.
#33
04/23/2004 (10:49 am)
Thanks for your help.
#34
04/24/2004 (1:02 am)
Is this book about torque?

Amazon's description does not say anything about torque.
#35
04/24/2004 (6:19 am)
Yes. I just got the book yesterday and the whole thing (close to 800 pages worth) is about building a 3D game using the Torque engine.

Supposedly the included CD contains "the complete Torque Game Engine", though I'm not sure what that means since I haven't cracked the CD open yet.

I'm wondering what the licensing deal is with the book. I mean, if the CD really contains a complete game engine and you develop a game with it, can you market it? If so, you seem to be getting around the $100 pricetag for the SDK. I'm sure it's spelled out somewhere in the book or CD, but I haven't had time to dig for it. I'm still trying to get through C++ for dummies ;)
#36
04/24/2004 (7:46 am)
Back to the subject of TSE, I have a question:

Would it be possible to compile a TSE dedicated server (without DX graphics code) on a non-windows platform and compile the corresponding client on a windows platform? I am interested in developing a MMORPG with TSE but prefer not to be stuck with Windows for the server.
#37
04/24/2004 (7:52 am)
It probabbly has everything that the demo comes with... the complete engine, minus a few (all :p) of the source code... which makes me wonder about what the book covers? Is it JUST scripting? Perhaps some info on gettin' models/animations to work with Torque? Could you post a chapter list?
#38
04/24/2004 (9:48 am)
Ben - TSE is just like TGE in all regards but graphics. So yes, cross platform networking comes standard.
#39
05/16/2004 (1:28 am)
Sorry for reviving an old thread but I think this is important stuff and should be on the front page. I myself am questioning to buy a license for the current engine if a new is coming out. Would it not simply be better to wait and have a good look on the TSE version instead and buy that? What are the projected license fees? I only found this because I saw a reference to it. If I buy a Torque license now what happens when TSE is out. Do I need to pay another license, if so how much? The 150$ is referenced above, I saw that, is this the one? And why reference "early version" does that mean I can not get later versions and need to pay again? What is the license fee for a non upgrade (full) license. What happens to the 100$ model? Is that only going to be for TGE and that engine abandoned? Many questions yes, but I need some clarification here. I only want to hear from an employee about this, so I know the source is good.
#40
05/16/2004 (3:27 am)
This has been mentioned everywhere Michael.

Most of the time community members will answer (employees are few), they are not nessecarily lying or telling you false information.