Game Development Community

Attaching objects to models

by Neil Marshall · in Artist Corner · 09/13/2001 (6:39 pm) · 2 replies

Once I get my bone animated mesh going I want to be able to attach items to limbs of the player. Just like the gun is attached to the hands in Tribes2, but in some cases I will need to be able to attach more than one object to the player in different places.

Does anyone know how to do this in the V12 engine? How should I setup the mesh so I can easily do this?

#1
09/14/2001 (1:29 am)
I think you just have to add a dummy in 3DSMax to the model, and call it mount1, mount2 etc.....

Then you later just attach the othe models to it by using the mount dummies.

// Clocks out.
#2
09/14/2001 (2:09 am)
Essentially thats it.. you can look for a named dummy in the dts file and attach an object to it using that mounts transform.

There is a special class of objects for doing this, if you read the overview docs on this site it will talk about them (I cant remember thier name, I think its a lightmodel or something).

Phil.