Game Development Community

Using Torque for 2d/3d game

by Chris Newman · in Torque Game Engine · 04/10/2004 (6:03 pm) · 3 replies

I'm new to Torque.

I've looked through a few tutorial and most of the examples are for fps games, with the exception of the tic-tac-toe tutorial.

My goal is to make a very simple game with the torque engine,
Let's just say 3D pong.

What would the general steps I would have to do to do something like this.

Load 3 3d objects. (2 paddles and a ball, should be very easy via scripts)
Have a flat background (like in Tennis Critters, maybe one of those guys could give me some pointers)
Should the game logic be programmed in the engine itself or in scripts?

Thanks for any tips/pointers on this

#1
04/10/2004 (6:10 pm)
Scripts.

Start by examining the existing script base that comes with the SDK / demo. There's a lot about the process of what it takes for making client connections, etc. in there. Get familiar with it first, then you'll come to terms with what it takes to do a simple game. For something like 3D Pong, it's not too bad of a process, but, without having an understanding how things work in at least the scriping part of a Torque game, it's gonna be a little hard to have a conversation on the subject. (Not pickin' on ya - just tryin' to help ya get a basis in understanding for further discussion on the subject.)
#2
04/11/2004 (6:57 pm)
Ill look into that.
Thanks for sending me in the right direction.
#3
04/12/2004 (8:31 am)
Hello Chris,

I was thinking about something like that too. I haven't gotten very far yet but I am still working on it. Perhaps we can do a bit of collaboration.

Ben