VC6 users, a little caveat with SP6
by Nicolas Quijano · in Technical Issues · 04/09/2004 (2:59 pm) · 4 replies
I researched the upgrading a bit, especially the processor pack support, as SP6 warns you it's going to overwrite it, before installing.
I'm glad it does, that's what stopped me from doing the upgrade :)
That said, I quickly found out there is no processor pack for SP6, and remembered that the processor packs are for specific VC versions, hence the chances it wasn't usable by reinstalling it afterwards were great.
This seems to be confirmed by looking up a few threads discussing the upgrade : if you need support for SSE 1 and 2, 3DNow, etc. in inline assembly in VC6 (like to compile Torque ;)), don't upgrade.
So I'm not, and I expect that if you haven't yet, you won't :)
Love to hear from TGE uses who've done the upgrade and might have tried to reinstall the processor pack : did it work ? Can you still compile Torque, and more important, does it still work ?
I'm glad it does, that's what stopped me from doing the upgrade :)
That said, I quickly found out there is no processor pack for SP6, and remembered that the processor packs are for specific VC versions, hence the chances it wasn't usable by reinstalling it afterwards were great.
This seems to be confirmed by looking up a few threads discussing the upgrade : if you need support for SSE 1 and 2, 3DNow, etc. in inline assembly in VC6 (like to compile Torque ;)), don't upgrade.
So I'm not, and I expect that if you haven't yet, you won't :)
Love to hear from TGE uses who've done the upgrade and might have tried to reinstall the processor pack : did it work ? Can you still compile Torque, and more important, does it still work ?
About the author
Veteran and even a casualty of the mainstream game industry, as well as one of the early adopters of GG's tech : did the first builds of Orbz for MacOS X. A (great) Old One? And like one of 'em Cthonic thingies, from a great slumber or depths, I rise...
#2
04/09/2004 (3:21 pm)
It sounds like typical MS bs, trying to force you into upgrading an soon to be EOL product. To the next gen version 7.1 in this case :-(
#3
04/09/2004 (4:20 pm)
I compile Torque all the time and I don't have the processor pack installed. I'm using SP5 still, but I don't think Torque needs the PP since I don't have it and I compile Torque just fine.
#4
Although it use to be one of the requirements for VC6 to build Torque to have the processor pack installed, it's not listed as such anymore.
Probably in the way the assembly code is being called : I guess the processor pack allows stuff to be done in a way that's not being used in torque.
Hmmmm :)
04/09/2004 (6:49 pm)
Hmmmm, well then looks like i'm wrong :)Although it use to be one of the requirements for VC6 to build Torque to have the processor pack installed, it's not listed as such anymore.
Probably in the way the assembly code is being called : I guess the processor pack allows stuff to be done in a way that's not being used in torque.
Hmmmm :)
Torque Owner Cisor
How can sp6 overwrite it if it doesn't exist fro sp6? Does it just remove the processor pack?
It seems strange that so much would've been changed in sp6 (which surely by now is just a few bug and security fixes) that the processor packs won't work.
I suppose the processor pack installer checks version?