Game Development Community

Player parts change.With mountpoints?

by Richard Dost · in Artist Corner · 04/07/2004 (1:48 am) · 1 replies

Is it possible to make different body parts of the player object changeable also deforming all the parts with biped. I mean adding changeable arms to the mount points in the shoulders and change it and bent it with biped on the go.
Also i need to find some ways to make the head on a mount point so it can "look" to a target. I think you people do the head as a different part on mount point.s
I searched a lot but couldn't find any thing about it. In sdk it just talks about eye and cam mounts.
Thank you for your help.
Also what is the best way to change textures on the model in realtime.They won't be sequences.Just triggers maybe or player choice of changing the texture of the model.

#1
04/07/2004 (11:23 am)
You would mount it in the same way as a weapon mount. Presumably you could link this mounto point to the neck bone so that the head would inherit those animations.

I am not sure about other body parts that would require more complex skinned bending animations (eg arms and legs). If you were using solid segmented meshes like armor you could probably use the same technique as the head - just link mount points for segments to bones.