Game Development Community

Sound Question

by Bob "Colonel_Klink" Watt · in Torque Game Engine · 04/05/2004 (5:36 pm) · 10 replies

Hi
I've noticed that the sound directions don't appear to be working as they should. For example.

When firing the crossbow in the fps.starter if I face in one direction the explosion sounds are correct i.e. left- center- right, however if I face in the opposite direction and fire the sounds are now right- center- left. Is this a bug? or something I can fix locally.

Also on the question of sound, how can I make it so I can hear the explosions at a greater distance?

#1
04/05/2004 (5:56 pm)
The torque sound engine is buggy (to the best of my knowlage). to make it heard long distance edit their audio profiles in crossbow.cs i think. (im sooooo happy the hotel seems to have wireless LAN and i can access it with moms laptop!!)

--ishbuu
#2
04/06/2004 (2:08 am)
Got the distance sound bit. thanks.
However is there any way of fixing this sound direction issue?
#3
04/18/2004 (5:50 pm)
Has anybody else encountered the strange sound directional problem I have mentioned above?
#4
04/18/2004 (7:45 pm)
There were a few people who went through and messed with a lot of the settings. I suggest you do some forum digging or hope someone drops by with links. :)
#5
04/19/2004 (3:59 am)
Hi Ben.
Been digging myself. Opened all the 'sound', 'direction' and 'explosion' threads and found nothing. Also checked the snippets section with the same result.
#6
04/19/2004 (10:58 am)
You might check under "openAL" too.
#7
04/19/2004 (5:18 pm)
Checked OpenAL and audio. still nothing that points me in the right direction.
#8
04/19/2004 (11:03 pm)
That's too bad. I got nothing for you. You'll have to dig through the code yourself. :(
#9
04/19/2004 (11:26 pm)
If you set the sound properties to be 3D and it's still doing that (sounds like that's what's going on)... try to make the sound a mono wav file and see if that affects things. I think the engine just works far better when you use mono for 3D sounds.

I'm a bit out of practice, but see if that helps anything. :)
#10
04/20/2004 (2:39 am)
Hi Paul.
AT the moment I'm using starte.fps demo. The sound problem exists in there for me. Dunno if it does for anybody else, but its very annoying.