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Compiled for public release

by Jonathan Champagne · in Torque Game Engine · 04/05/2004 (8:14 am) · 7 replies

I was just wondering how alot of the game stuff is stored in the "final product" in Torque. I know that the .cs files compile to .dso files so they are fine but what about the gui's and such. Do they remain readable or do/can they get compiled as well?

#1
04/05/2004 (8:40 am)
Gui's compile into .dso as well. You can safely delete all .gui files upon distrubution. Some .cs files are vital though, so you might want to create a script that does this, at least I did.

.dso's are readable, but it's just very hard to get anything out of them.
#2
04/05/2004 (8:55 am)
I would suggest having a copy of all the .cs and .gui files before you delete them, since doing a delete at the wrong time without a backup would probably make you throw up a few times.
#3
04/05/2004 (11:55 am)
Hmm, does anybody know where the code is that creates/loads the dso files? Is it the ResourceManager class?

Also, I noticed that .mis files don't seem to get compiled, are they left open?
#4
04/06/2004 (9:52 am)
Why would you want to look at the .dso compiling code?
#5
04/06/2004 (9:58 am)
He probly wants to edit it.
#6
04/06/2004 (11:50 am)
Yes indeed, I'd like to see how it works and *maybe* modify it. The main reason I bought torque was as a learning tool, not to make a game.
#7
04/06/2004 (10:22 pm)
Harold,
When you said deleting your cs files without a backup you might throw up a few times, I had a vision. The vision was a Windows style delete window that shows the file flying into the trash. Instead of the standard file, I saw a file with *.cs on it being sent to the bit bucket with a cartoon dude in the background puking his guts out.

Thanks for such a humorous thought,
Frank