Game Development Community

Player+Weapon Animating

by Mike G.M. · in Artist Corner · 04/01/2004 (1:39 am) · 1 replies

I want my weapons be affeted by the player movement animations, so i dont have to animate weapons separately, move in x by player running, move in y by his breathing and move in z at shooting in first person setting the EyeOffset to 0, is it possible to transfer an animation to a mounted object?, i've seen them somewhere but looks like some of those animations were disabled in first person view(for example moving weapon when player was running)?
Thanks.

#1
04/01/2004 (8:35 am)
Mounted objects will inherit the animation data that is applied to the object(s) that they are linked to above them in the hierarchy. You can also choose to animate the mount point (or cam, eye, etc.) to further enhance movements.

Logan