need some VC++ help
by Anthony Rosenbaum · in Torque Game Engine · 09/10/2001 (12:25 pm) · 3 replies
I just upgraded from playin around in C++, with the introductory VC++, to the full thing . . . only problem is that I can't reconfigue it right I dunno maybe it's me . . .anyway I added Nasm (I think, it just wanted a folder, but I swear before it wanted an actual .exe file?!?!) with the upgraded with service pack . . I added the energy bars and redirected them correctly BUT now when I compile the engine workspace I get 56 errors:
zlib_DEBUG.lib(inftrees.obj) : error LNK2001: unresolved external symbol ___pfnBkCheck
all are dealing with .obj maybe I forgot something
anyone seen this , can you help I am lost please
Anthony
zlib_DEBUG.lib(inftrees.obj) : error LNK2001: unresolved external symbol ___pfnBkCheck
all are dealing with .obj maybe I forgot something
anyone seen this , can you help I am lost please
Anthony
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#2
Linking...
Creating library out.VC6.DEBUG/glu2d3d_DEBUG.lib and object out.VC6.DEBUG/glu2d3d_DEBUG.exp
glu2d3d_DEBUG.dll - 0 error(s), 37 warning(s)
--------------------Configuration: ljpeg - Win32 Debug--------------------
Anthony
09/10/2001 (1:34 pm)
here was the library post ?!?!?1 can any one help point out what I'm missing???Linking...
Creating library out.VC6.DEBUG/glu2d3d_DEBUG.lib and object out.VC6.DEBUG/glu2d3d_DEBUG.exp
glu2d3d_DEBUG.dll - 0 error(s), 37 warning(s)
--------------------Configuration: ljpeg - Win32 Debug--------------------
Anthony
#3
09/18/2001 (3:30 am)
Some of the projects in the library workspace do have compile warnings but do not affect the game in anyway. I believe GG is working on getting these warnings fixed.
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