Game Development Community

DTS lacks terrain shadows...

by Shay Casey · in Torque Game Engine · 03/27/2004 (10:17 am) · 13 replies

..is this true?

I am able to import my objects into TGE and the collision works fine, they even obscure the sunlight (coronas, etc), but when I relight the scene, no dts shapes are casting shadows. Does this mean I have to hack through Hammer/Quark instead of using Maya.

#1
03/27/2004 (10:45 am)
The Search function is your friend.
#2
03/27/2004 (5:50 pm)
Wow amazing I searched for "dts shadows" and got "no search results." Found som related stuff by digging but not that. Its perfect.

In fact the search never seems to work for anything other than a one word search for me :(
case sensitive maybe?

thanks again JV
#3
03/28/2004 (12:18 am)
Shay, when you searched, did you choose "Forums" from the drop-down list? :) If so, then it must've been a fluke (or something was misspelled.. doh). The search returns the results linked to above.

In any case, thanks for trying to search before posting. Doing so helps keep forums clean. :)
#4
03/28/2004 (8:09 am)
Search for lighting fixes in forums and resources (2 separate searches), that will get you the dts shadows stuff :)
#5
03/28/2004 (8:15 am)
Any particular reason why the "dts shadows" stuff hasn't been put into HEAD?
#6
03/28/2004 (8:41 am)
Not really. Someday, perhaps. :)

If you really want it, mail me and I'll look into it.
#7
03/29/2004 (4:51 pm)
Just for the record. I tried to compile the changes in the DTS shadow resource that all of thos threads linked to and receive about 60+ very angry messages from VC7.0946.

Do I need to update to VC7.1 and if so I cant find that either. I can't afford the upgrade to the newest version.

Additionally, I am trying this on the HEAD version not the version they are talking about from 2003 - I am guessing it has changes some since then.

Any help would be great. thx
#8
03/29/2004 (10:31 pm)
Shay, you don't need any particular version of VC to apply the changes, just a keen eye to discern which changes to apply where.
I'd start with the Melv May shadows post, then do the Desmond Fletcher updates. (I'm not at code at bug do a search for "fixes to get shadows working')

EDIT: Spelling
#9
03/30/2004 (7:19 am)
Thats exactly what I did. I tried cut and paste Melv's code and then added Desmond's. No go - like I said massive errors.

: (
#10
03/30/2004 (7:39 am)
Merging code like this is rarely as simple as cut and paste.

I'll take a look at it and see if I can help.
#11
03/30/2004 (7:58 am)
Yeah I think I oversimplified the process in my mind. I replaced the 2 functions that were affected and then inserted and deleted out the remaing code by hand.

Keep in mind Im an a C++ n00b and this was only my 3rd compile : )

I understand enough about OOP and syntax I believe from php, actionscript, lingo, etc. but its all very new to me. Thanks for your help John. When do actually have time to get any "real" work done ; )
#12
03/30/2004 (8:02 am)
I try to look at things like this as the fact that while it may be detering me from working on Mayhem, it is something that will benefit me in the end. That doesn't mean I will drop everything to work on it, but it helps me justify some time slices for it :)
#13
03/30/2004 (8:13 am)
Without people like you John most of us would be completely LOST. So I just want to say thanks.