Some newbie help please :-)
by Lars Boldt · in Torque Game Engine · 03/25/2004 (11:43 am) · 3 replies
Here's some questions I hope to get an answer to, in advance thanks!
1) The bug question:
What is the purple/green stuff I get on buildings ingame?
ScreenShot 1
ScreenShot 2
My GFX card is a GF5900XT 128mb card with latest drivers on nVidia site. Built with latest download from WinCVS of Torque.
2) The placement question:
Let's say I want to put out 300 trees randomly placed on the map, how do I do this, there has to be another way than doing this manually?
3) The tiling question:
As I understand, a "world" is tiled, or mission if you wish, meaning if you run west you'll run into duplicates of the first "world" the futher you go west. How can you turn this off, to only allow one single "world" to appear. I plan to make 4-5 islands, each their own mission, and I don't want people to be able to swim into duplicate worlds...
4) The i'm confused questions:
I've read alot on the forums, and it seems people are talking about shadow fixes, day&night cycles, HEAD and not HEAD of a torque release? My questions are, are day and night cycles in the latest download I get from the CVS, same with shadows, what is this HEAD release and not HEAD release you all refer to?
Thanks again, Lars.
1) The bug question:
What is the purple/green stuff I get on buildings ingame?
ScreenShot 1
ScreenShot 2
My GFX card is a GF5900XT 128mb card with latest drivers on nVidia site. Built with latest download from WinCVS of Torque.
2) The placement question:
Let's say I want to put out 300 trees randomly placed on the map, how do I do this, there has to be another way than doing this manually?
3) The tiling question:
As I understand, a "world" is tiled, or mission if you wish, meaning if you run west you'll run into duplicates of the first "world" the futher you go west. How can you turn this off, to only allow one single "world" to appear. I plan to make 4-5 islands, each their own mission, and I don't want people to be able to swim into duplicate worlds...
4) The i'm confused questions:
I've read alot on the forums, and it seems people are talking about shadow fixes, day&night cycles, HEAD and not HEAD of a torque release? My questions are, are day and night cycles in the latest download I get from the CVS, same with shadows, what is this HEAD release and not HEAD release you all refer to?
Thanks again, Lars.
About the author
#2
03/25/2004 (12:07 pm)
Foliage Replicator FX, could you elaborate please? :-)
#3
Taken from Melv May's foliage replicator.....
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3057
03/25/2004 (12:18 pm)
Quote:
Using this object you can provide total coverage of your maps or target areas that need foliage embedding.
It provides you with the ability to create hundreds of thousands of foliage items over a controlled area. You can also control whether items are placed on terrain, interiors, statics or water. You can also control the terrain slope limit so that you don't get foliage stuck on steep angles of terrain which can look weird.
You can setup random sizes of foliage plus have the ability to fix the aspect ratio where you don't want your textures distorted but still have different sizes within the scene.
A neat feature is the ability to setup random swaying to simulate wind effects. There is also a lighting feature that changes the luminance of the foliage over time to simulate lighting changes in the scene.
On the performance side of things you can set the distance at which foliage appears. If you don't want the foliage just appearing/disappearing then there is the ability to control that too so items gradually fade in/out of view.
I have also added a very efficient culling algorithm that literally removes the processing of objects that are not within the view.
As always, I have hosted the code on my FTP site plus some images that are too large to host on the GG site. You will find instructions within the zip file but you should have no problem if you have previous used my fxShapeReplicator object as the installation is almost identical.
Taken from Melv May's foliage replicator.....
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3057
Torque Owner Chris
2 ( Foliage replicator FX
3 ( Not sure.
4 ( Head is the most up-to-date veriosn of Torque, with all the new addons and updates to code and scripts.
Hope that helps.
-!CLUTCH! out