Scaling Causes Bad Lighting
by Paul /*Wedge*/ DElia · in Artist Corner · 03/23/2004 (11:20 pm) · 9 replies
When I rescale a .dif object in the mission editor, the interior lighting no long shows up properly. This is a couple objects at regular scale:

And this is the same objects at 50% scale

It's a pretty noticable difference. However the scale of the buildings to be more relative to the players needs to be around 50% of the export size.
I'm guessing there isn't any way to fix this in Torque, especially when I'm just doing modding. But I haven't been using QuArK very long, is there a good way to rescale your map in QuArK? I tried just selecting everything and rescaling with the mouse, but that misaligned and scaled everything.

And this is the same objects at 50% scale

It's a pretty noticable difference. However the scale of the buildings to be more relative to the players needs to be around 50% of the export size.
I'm guessing there isn't any way to fix this in Torque, especially when I'm just doing modding. But I haven't been using QuArK very long, is there a good way to rescale your map in QuArK? I tried just selecting everything and rescaling with the mouse, but that misaligned and scaled everything.
About the author
#2
03/24/2004 (11:13 am)
Oh ok you can set the scale ratio in the world_spawn, thanks thats a ton of help =).
#3
03/27/2004 (5:34 pm)
Curious that scaled objects wouldn't get lit.
#6
03/27/2004 (9:43 pm)
The patch is already in there.
#7
Paul, what version of Torque are you using?
03/27/2004 (9:48 pm)
Ben, sounds like he's using an old build, but thanks for checking on the patch.Paul, what version of Torque are you using?
#8
03/31/2004 (12:18 pm)
It's the "latest" Realm Wars build... so get to releasing a new one already =).
#9
04/01/2004 (11:04 am)
Realm Wars is not really kept up to date with HEAD. It has its own codebase as a community project, and is not updated as often as Torque. I would recommend starting your project from HEAD or 1.2
Alex "IkoTikashi" Zappe