Gui Displaying Stats and Other Questions
by Brian Moellers · in Torque Game Engine · 09/09/2001 (7:02 pm) · 3 replies
Hey all,
I pretty new with the scripting for V12 so I am having so trouble getting something that should be pretty easy figured out and implemented. Plus I have a few other questions that maybe could also be answered
I am creating a fantasy style RPG which will have real time combat. However each player shall have stats that are associated with them such as strength. Right now I struggling get a GuiTextCtrl that will display the stats that I have added to the player. Everything seems to be okay with the actual GUI screen, but I cannot for the life of me duplicate the way that the other GUI features use to make dynamic text...
My other questions are questions about what was implemented in v12 scripts and what I want to be able to do. I have a working text based combat engine that I have configured to represent the melee combat system I want to use in combat for my game. Since in the RPG sytem I don't want to cause the user to continually bang on the mouse key (I don't want to get sued for causing carpal tunnel syndrome in those who chose to play the game), so I implemented a global list of "Creatures(players)" in combat where each player keeps a list of it's own enemies. Therefore I can deal out damage and attacks based on the clock ticks and other combat details.
However I am wondering a) if there is a good place to implement a global list of combat, b) what is the preferred data structure (although I want to do this in the code so that it is inherent in any mods that are released as well), and c) can I place this list on the server (and in the code) and still access it... or any other details that might come up with this scheme. I have been trying to figure out the team based code in the scripts and engine, because this could be a good basis for other things like adding allies or party members. Also I thought that the antithesis of a team list would be a enemies list... Makes sense to me...
Have ideas or directions, I could use the boost and help.
Thanks in advance and happy programming...
Brian
I pretty new with the scripting for V12 so I am having so trouble getting something that should be pretty easy figured out and implemented. Plus I have a few other questions that maybe could also be answered
I am creating a fantasy style RPG which will have real time combat. However each player shall have stats that are associated with them such as strength. Right now I struggling get a GuiTextCtrl that will display the stats that I have added to the player. Everything seems to be okay with the actual GUI screen, but I cannot for the life of me duplicate the way that the other GUI features use to make dynamic text...
My other questions are questions about what was implemented in v12 scripts and what I want to be able to do. I have a working text based combat engine that I have configured to represent the melee combat system I want to use in combat for my game. Since in the RPG sytem I don't want to cause the user to continually bang on the mouse key (I don't want to get sued for causing carpal tunnel syndrome in those who chose to play the game), so I implemented a global list of "Creatures(players)" in combat where each player keeps a list of it's own enemies. Therefore I can deal out damage and attacks based on the clock ticks and other combat details.
However I am wondering a) if there is a good place to implement a global list of combat, b) what is the preferred data structure (although I want to do this in the code so that it is inherent in any mods that are released as well), and c) can I place this list on the server (and in the code) and still access it... or any other details that might come up with this scheme. I have been trying to figure out the team based code in the scripts and engine, because this could be a good basis for other things like adding allies or party members. Also I thought that the antithesis of a team list would be a enemies list... Makes sense to me...
Have ideas or directions, I could use the boost and help.
Thanks in advance and happy programming...
Brian
#2
it'll help you with the first question.
also read the Ammo Display HUD tutorial... both very good
01/11/2002 (9:17 am)
I suggest you read the Numeric Health Indicator tutorial (look under Code Snipits on the left)it'll help you with the first question.
also read the Ammo Display HUD tutorial... both very good
Torque 3D Owner Pat Wilson