Game Development Community

LOS Collision with MilkShape

by Chris · in Artist Corner · 03/23/2004 (2:23 pm) · 2 replies


#1
03/23/2004 (2:23 pm)
I'm not an artist/modeller, just a coder, so I'm not sure exactly what you have to do for LOScol stuff to work in Milkshape. I think it's just a simple matter of putting a collision mesh/shape to the proper DTS tag though.

As far as having it done automatically, I'd recommend checking out this resource, as a starting point:

www.3d-diggers.de/homepage/home.php?navi=arthouse&color=gelb&language=english&co...

The Milkshape 2 DTS tutorial linked to on that page mentions how to get LOScol meshes working and exported in Milkshape.
#2
03/24/2004 (2:09 am)
Let me know if you get it figured out. This is something a few people have had issues with, so I want to make sure we have a resource that makes it clear for everyone.