Game Development Community

Master server protocol?

by Mike Stoddart · in Torque Game Engine · 03/21/2004 (3:20 pm) · 5 replies

Is the master server protocol documented anywhere? I know an official master server hasn't been released and there are one or two related products lying around (Gnometech).

Thanks

#1
03/21/2004 (3:54 pm)
I don't think there is an official document about that anywhere.
There are alot of previous discussions about this.
#2
03/21/2004 (3:58 pm)
Have you looked at the master server source I released?

It's not a very complicated protocol. I was able to write my master server with very little prior Torque experience.
#3
03/21/2004 (3:59 pm)
Hmm, is there a link for that? I don't remember seeing that.

Thanks
#4
03/21/2004 (4:15 pm)
Ben I looked at your code once (The pushbutton one right?) but it was a tad overwhelming. There wasn't a VC6 project so I might vae been looking at the wrong stuff, but it seemed like there was about 40 files for something I thought was simple enough to do in 2.

Is there a simplified version anywhere or was I just being dumb?
#5
03/21/2004 (4:28 pm)
Just a little fyi here...

The TNL project will have a new master server code base that is quite a bit more flexible/extensible than the one that works with Torque. Plus, the master that ships with TNL avoids some of the possible security weaknesses that the current Torque master server has. More information on this will be forthcoming soon. See www.garagegames.com/docs/tnl/classMasterServerInterface.html for a description of the MasterServerInterface that will come with TNL.