DIF File Fromat Specs
by Saurav Mohapatra · in Torque Game Engine · 03/20/2004 (1:17 pm) · 4 replies
Is there any resource/post on the DIF file format... we are using 3DS Max for levels and maps.... and we have a sizeable amount of art work..so switching to Quark now is not on the cards... i was investigating the TGE again after seeing the Shader Engine shots... and realized that now i would have to write an exporter / compiler for converting the 3d studio max r5 levels to DIF...
i remember from a while back that the DIF is justa BSP type format... befor ei dove head first into the code i just wanted to see if there is a ready made doc or code snippet / resource documenting the DIF file format...
thanks
mohaps
i remember from a while back that the DIF is justa BSP type format... befor ei dove head first into the code i just wanted to see if there is a ready made doc or code snippet / resource documenting the DIF file format...
thanks
mohaps
About the author
#3
i did a string "DIF File Format", which yielded nothing..and thus i posted.... :)
anyways...looks like it is back to shifting through the code...
03/20/2004 (2:14 pm)
Hi john..i did a string "DIF File Format", which yielded nothing..and thus i posted.... :)
anyways...looks like it is back to shifting through the code...
#4
03/20/2004 (2:28 pm)
As a tip, work your way down to a smaller search string. I find that quite often when i'm doing searches on these forums that I tend to get crappy results with more detailed strings like that.
Torque Owner John Vanderbeck
VanderGames
Second, I think there is a tool out there called max2map which basically allows you to map your maps in max, then you use map2dif just like you would if you were making in Quary or whatever.