Pthread.h missing error....
by William Bryan · in Torque Game Engine · 03/18/2004 (6:30 pm) · 1 replies
I downloaded TGEBuildMaster which sets up projects so that you can start with something besides the one in /example.
http://www.actionrpg.com/twiki/bin/view.cgi/Main/TorqueBuildMaster
But I run into two problems...
The first is that it looks for a vorbis.h which isnt in the command line include list. That was easy to fix, since i just copied the /I line from the torque.demo command list.
The second problem though is pthread.h
c:\torque\engine\platform\platformNetAsync.h(14): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory
Thats the error received.
Now the funny thing is, platfornNetAsync.h and .cc are in the /platform dir of the new project built with TGEBuildMaster, but not in the torque.demo /platform directory. But if you just remove them, you get a whole new slew of errors.
Anyone offer any help?
lpeg lpng lungif and zlib all compiled fine.
Thanks
http://www.actionrpg.com/twiki/bin/view.cgi/Main/TorqueBuildMaster
But I run into two problems...
The first is that it looks for a vorbis.h which isnt in the command line include list. That was easy to fix, since i just copied the /I line from the torque.demo command list.
The second problem though is pthread.h
c:\torque\engine\platform\platformNetAsync.h(14): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory
Thats the error received.
Now the funny thing is, platfornNetAsync.h and .cc are in the /platform dir of the new project built with TGEBuildMaster, but not in the torque.demo /platform directory. But if you just remove them, you get a whole new slew of errors.
Anyone offer any help?
lpeg lpng lungif and zlib all compiled fine.
Thanks
Torque Owner John Quigley