Help on Moding Outside of ModWizard
by · in ThinkTanks · 03/17/2004 (7:06 am) · 83 replies
I just have three questions. Answer as much as you can plz. I know you can do all of these things because iv seen it happen. I don't have torque, so do step by step on the scripting part plz.
1. How can you get unlimited ammo so you don't need to reload?
2. How do you make it so you can shot one after anouther?
3. How do you connect the land to the other islands?
4. How can you go faster in your mod.
Thanks fo any help. (i might add on to the questions later).
1. How can you get unlimited ammo so you don't need to reload?
2. How do you make it so you can shot one after anouther?
3. How do you connect the land to the other islands?
4. How can you go faster in your mod.
Thanks fo any help. (i might add on to the questions later).
About the author
#63
04/05/2004 (5:48 pm)
On objects it will have TSStatic ()[(or something to that effect), and between the () put target1, and then on the next one you want the volcano to erup to put target2 and so on.
#64
04/06/2004 (5:35 pm)
Do you know the code to make a normal bullet a ufo?
#65
I found out how to change the bullets on your comp. so whereever you go the bullets will always be the way you set them. Here's how to do this.
1. Go to thinktanks/game/data/shapes/tank
Lets say I wanted to change the area projectile.
2. Find areaprojectile.jpg
3. Make a new name for it as simple as areaprojectilex.jpg and add a x somewhere
4. Find what you want the bullet to look like such as tankexplosion06.jpg
5. Change tankexplosion06.jpg to areaprojectile.jpg
Then your bullet on your comp for the area projectile will be tankexplosion06.jpg. Only you will see it that way and everyone else will still have the normal bullets for the are projectile. Tell me if it worked for you because it worked for me and i'm wondering if it will work for someone else.
(ss)Goku
04/06/2004 (5:45 pm)
You have gave me alot of hints and here is somehing that might interest you.I found out how to change the bullets on your comp. so whereever you go the bullets will always be the way you set them. Here's how to do this.
1. Go to thinktanks/game/data/shapes/tank
Lets say I wanted to change the area projectile.
2. Find areaprojectile.jpg
3. Make a new name for it as simple as areaprojectilex.jpg and add a x somewhere
4. Find what you want the bullet to look like such as tankexplosion06.jpg
5. Change tankexplosion06.jpg to areaprojectile.jpg
Then your bullet on your comp for the area projectile will be tankexplosion06.jpg. Only you will see it that way and everyone else will still have the normal bullets for the are projectile. Tell me if it worked for you because it worked for me and i'm wondering if it will work for someone else.
(ss)Goku
#66
04/06/2004 (5:54 pm)
Yes, it would work but no one else could see it. :) And:lightprojectile.resource = "game/data/shapes/tanks/tank05.dts";:)
#67
04/06/2004 (6:12 pm)
Did you already know the thing i told you?
#68
04/06/2004 (6:13 pm)
No, I havent ever even thought about it to tell you the truth. : D
#69
04/07/2004 (1:42 pm)
Yipee I finnaly found out some thing noone else knew!!! :>D
#70
LightTank.defaulyprojectile.resource = "game/data/shapes/tanks/tank05.dts";
or mabye it is with out the ""....
LightTank.defaulyprojectile.resource = game/data/shapes/tanks/tank05.dts;
and after that add...
lighttank.defaultprojectile.count = 1000000;
lighttank.defaultprojectile.relodtime = 0;
lighttank.defaultprojectile.burstdelay = 0;
lighttank.defaultprojectile.burstcount = 90;
LightTank.defaultprojectile.numbounce = 90;
LightTank.defaultprojectile.velocity = 100;
for hold down the mouse and it will be rapid fire (burstcount), dont know reload time or burst delay, speed of bullet (velocity) make bullets bounce (numbounce), how many bullets you have befor you need to go to a reload gate.
04/09/2004 (3:46 am)
It proboly is..LightTank.defaulyprojectile.resource = "game/data/shapes/tanks/tank05.dts";
or mabye it is with out the ""....
LightTank.defaulyprojectile.resource = game/data/shapes/tanks/tank05.dts;
and after that add...
lighttank.defaultprojectile.count = 1000000;
lighttank.defaultprojectile.relodtime = 0;
lighttank.defaultprojectile.burstdelay = 0;
lighttank.defaultprojectile.burstcount = 90;
LightTank.defaultprojectile.numbounce = 90;
LightTank.defaultprojectile.velocity = 100;
for hold down the mouse and it will be rapid fire (burstcount), dont know reload time or burst delay, speed of bullet (velocity) make bullets bounce (numbounce), how many bullets you have befor you need to go to a reload gate.
#71
LightTank.shapeFile = "game/data/shapes/tanks/tank05.dts";
copyied out of my .mis file
04/09/2004 (3:49 am)
For ufo.... LightTank.shapeFile = "game/data/shapes/tanks/tank05.dts";
copyied out of my .mis file
#72
04/09/2004 (5:53 pm)
Micheal do you know how to make ufo's fly higher than normal?
#74
New reload station((or whatever its called)) {
DataBlock = "UFOchanger";
Position = "-50.1567 57.096 129.343";
Rotation = "-0.0128898 0.00737537 0.99989 136.505";
Scale = "1 1 1";
LightBoost = "0";
Iv put a power up in my map and edited it to that. Im not sure what to put for "or whatever its called" cues i know its not that. I have downoaded Tankchanger.cs.dso from 187's site. I'v done EVERY thing it says to do at the top of files page at 187's site. Thanks for any help.
Ps. how do you get a ufo on top of the reload station like in Repent's Mountain Fortresses.
04/10/2004 (7:15 am)
How do you make a reload station turn you into a UFO iv been here and about 30 post down Tanster says:New reload station((or whatever its called)) {
DataBlock = "UFOchanger";
Position = "-50.1567 57.096 129.343";
Rotation = "-0.0128898 0.00737537 0.99989 136.505";
Scale = "1 1 1";
LightBoost = "0";
Iv put a power up in my map and edited it to that. Im not sure what to put for "or whatever its called" cues i know its not that. I have downoaded Tankchanger.cs.dso from 187's site. I'v done EVERY thing it says to do at the top of files page at 187's site. Thanks for any help.
Ps. how do you get a ufo on top of the reload station like in Repent's Mountain Fortresses.
#75
noodle
M ICHAEL IF U LOOK AT THIS THREAD THEN LOK AT YOUR NEW SITE THREAD!
04/10/2004 (9:32 am)
Ummm noodle
M ICHAEL IF U LOOK AT THIS THREAD THEN LOK AT YOUR NEW SITE THREAD!
#76
04/10/2004 (1:52 pm)
Ok can someone tell me exactly where yo get C++
#77
04/10/2004 (2:40 pm)
Does anyone know how to make heavy tanks have long trads?
#78
plz
plz
plz
plz
plz
04/10/2004 (6:06 pm)
Can someone tekk me how to make a volcano erupt more often?plz
plz
plz
plz
plz
#79
uhh.... lets see...
C:\Program Files\BraveTree\ThinkTanks\game\data\missions
Volcanodb.maxAttackDelay = "1";
Volcanodb.maxAttackRocks = "100";
Volcanodb.minAttackDelay = "1";
Volcanodb.minAttackRocks = "100";
there ya go
04/11/2004 (10:27 am)
Ok i can!!uhh.... lets see...
C:\Program Files\BraveTree\ThinkTanks\game\data\missions
Volcanodb.maxAttackDelay = "1";
Volcanodb.maxAttackRocks = "100";
Volcanodb.minAttackDelay = "1";
Volcanodb.minAttackRocks = "100";
there ya go
#80
Volcanodb.maxAttackRocks = "100";
Volcanodb.minAttackDelay = "1";
Volcanodb.minAttackRocks = "100";
i had 1 volcano and still lag
04/11/2004 (10:28 am)
P.s. dont make more than 2 volcanoes with Volcanodb.maxAttackDelay = "1";Volcanodb.maxAttackRocks = "100";
Volcanodb.minAttackDelay = "1";
Volcanodb.minAttackRocks = "100";
i had 1 volcano and still lag
Michael