Help on Moding Outside of ModWizard
by · in ThinkTanks · 03/17/2004 (7:06 am) · 83 replies
I just have three questions. Answer as much as you can plz. I know you can do all of these things because iv seen it happen. I don't have torque, so do step by step on the scripting part plz.
1. How can you get unlimited ammo so you don't need to reload?
2. How do you make it so you can shot one after anouther?
3. How do you connect the land to the other islands?
4. How can you go faster in your mod.
Thanks fo any help. (i might add on to the questions later).
1. How can you get unlimited ammo so you don't need to reload?
2. How do you make it so you can shot one after anouther?
3. How do you connect the land to the other islands?
4. How can you go faster in your mod.
Thanks fo any help. (i might add on to the questions later).
About the author
#42
Michael said:
splashprojectile.burstcount = 1000000;
splashprojectile.count = 1000000;
splashprojectile.burstdelay = 0;
splashprojectile.reloadtime = 0;
witch did work but iv notice in my mod that the area affect is too strong than the others so i want to make it shoot slower. So witch one(s) makes it shoot slower? I think splashprojectile.burstcount = 1000000; splashprojectile.count = 1000000; controls how fast you shoot and im not sure what splashprojectile.burstdelay = 0; does, but i think it has to do with reload time. Also do you know what the default settings for how fast you shoot are? Thanks.
04/02/2004 (5:38 pm)
To shoot one after anouther and have unlimited ammo with area affect you said to do this:Michael said:
splashprojectile.burstcount = 1000000;
splashprojectile.count = 1000000;
splashprojectile.burstdelay = 0;
splashprojectile.reloadtime = 0;
witch did work but iv notice in my mod that the area affect is too strong than the others so i want to make it shoot slower. So witch one(s) makes it shoot slower? I think splashprojectile.burstcount = 1000000; splashprojectile.count = 1000000; controls how fast you shoot and im not sure what splashprojectile.burstdelay = 0; does, but i think it has to do with reload time. Also do you know what the default settings for how fast you shoot are? Thanks.
#43
04/02/2004 (5:50 pm)
No, burst delay, and reload time are the speed controls. Reload time controls how long it takes to shoot again after the burst of bullets, and burst delay contrals how much time is between each shot when it is doing a burst.
#44
Try:
04/03/2004 (3:11 am)
@Mike C.Try:
heavyprojectile.shapefile = "game/data/shapes/common/VolcanoRock01.dts";
#45
04/03/2004 (3:48 pm)
Thanks already figured it out
#46
04/03/2004 (4:23 pm)
I need help with ded. servers on how to cycle throug maps like lush, spooky, and frantic. I would like to know how to do this in the normal game too. I whould like to just cycle through just 2 to 3 maps. At: www.planetthinktanks.com/about-dedicated.asp Z talks about puting in GREEN for random cycle through the lush maps and to put -log some where. Where do i put these to make it so i can cycle through maps? Thanks.
#47
04/03/2004 (7:28 pm)
Right click on the dedicated server launch button, go to edit. Erase all of the stuff that will look something like this game/data/missions/TT1_1.mis, and put GREEN in its place. So it will look something like this ThinkTanks -dedicated -mission GREEN -game TB
#48
04/04/2004 (9:55 am)
Micheal at the top for your questions for bomber you told him reload time is lighttank.default projectile.relodtime = ###;. I think you spelt reload wrong or do youn attualy speel i that way?
#49
04/04/2004 (10:03 am)
Oops, heh yea i spelled t wrong, it is reload, nor relod. :S
#50
bounceprojectile.shapefile = "game/data/shapes/common/bot03
.dts";
Any help would be welcomed.
04/04/2004 (1:38 pm)
I'm am lost I can't change the look of my shots. I have read all of the above and been though a tutorial but still I can't get it to work here is what my text says.bounceprojectile.shapefile = "game/data/shapes/common/bot03
.dts";
Any help would be welcomed.
#52
04/04/2004 (4:11 pm)
I saw the post you made micheal about how to make your tank a ufo and made the corrections to it but where do you place that code(LightTank.shapeFile = "game/data/shapes/tanks/tank04.dts";)?
#53
04/04/2004 (4:41 pm)
At the very bottom of the .mis file.
#54
04/04/2004 (6:00 pm)
Bellow ///-OBLECT END-///?
#55
04/04/2004 (6:13 pm)
You can do it below that, or right above it, below the last };.
#56
04/05/2004 (4:50 am)
No, try:bounceprojectile.resource = "game/data/shapes/tanks/bot03.dts";This WILL work!
#57
04/05/2004 (5:18 am)
Heh, yea. Why do ya'll keep asking me all of these projectile questions, I havent done any in a while, I just have a big file that I keep several in lol. :P
#59
04/05/2004 (3:50 pm)
LightTank.shapeFile = "game/data/shapes/tanks/tank05.dts";If that doesnt work, I dont know what to tell you. :S
#60
04/05/2004 (5:37 pm)
It didn't work. Please check if you made any errors
Michael