Game Development Community

What code base should I start from?

by John Eric Miller · in Torque Game Engine · 03/17/2004 (6:59 am) · 1 replies

What should I use as a code base for my project? Is it a good idea to use something more established like realm wars or should I start from something more basic and build up from there? I would like to create a simple action adventure game like Zelda. I am not planning on doing a ton of modifications in the source code but would like do as much as possible in the script. Would the http://www.codesampler.com/ resources be a good starting point for my project?

#1
03/17/2004 (11:58 am)
Whatever is most productive for you. All of the code bases are going to have some amount of change. starter.fps and tutorial.base are gonna be pretty stable for you; realmwars is more likely to have big changes. There are also third party script bases I know nothing about. ;)