Game Development Community

Here's something really interesting!

by Bill Fisher · in Torque Game Engine · 03/16/2004 (9:30 pm) · 3 replies

Ive created a new player.dts file in milkshape.

It works fine and runs great in the starter.fps demo on "MY" computer...

...I make a copy of the entire directory structure and try it out on my "OTHER" computer- it crashes!

LONG STORY SHORT (and alot of trouble isolation) - I figure out my "OTHER" computer doesnt like the player.dts file I made in milkshape (if I put back the original player.dts that comes with demo and made from 3ds Max - it works fine)

Isnt that crazy? Something with the player.dts that my "OTHER" computer doesnt like - what could it be?

Im guessing something video card related, right? something with the texture perhaps?

how could the player.dts cause problems on SOME computers?

im using a simple texture and a simple model

NOTE: ive also used -show to load the player.dts (it crashes on "other" computer but loads fine on "my" computer)

Any ideas?
Thanks

#1
03/16/2004 (10:01 pm)
I figured it out!!!

the texture for the milkshape version was "indexed color"

i resaved as rgb and it works fine on my "other" computer too.

WHY WOULD ONE COMPUTER'S VIDEO CARD NOT LIKE INDEXED AND ANOTHER NOT CARE?

perhaps due to Different video memory?

Any insight to this would be much appreciated

Thanks
Bill
#2
03/16/2004 (10:05 pm)
* delete all your .dso files and client/prefs.cs files on your OTHER computer, and try again.
* use windif to check andd make sure that all of your files are the exactly same between the two, don't rely on your memory.
* burn a candle and sacrifice a chicken. Well, it couldn't hurt :-)
#3
03/16/2004 (10:06 pm)
OK, good, its fixed, but you can still sacrifice the chicken !