Game Development Community

Max 6 reactor

by Westy · in Artist Corner · 03/15/2004 (3:03 pm) · 2 replies

We need a 3DS Max 6 exporter :(

If we had one, then people using torque could have death animations based upon the reactor physics in max.

i.e Player is hot in the head.

Create a scene where player is in root(with ragdoll enabled), then apply a sudden force to the front of the head. Click create anim, and there you go.. an anim where player falls back from a blow to the front of head.

Although its not as good as dynamic deaths in game, it could certainly gives some great results as just a .dsq

#1
03/16/2004 (12:27 am)
Someone compiled a 3ds max exporter for max6, and its reported to work by several people.

Search the forums to find the post
#2
03/16/2004 (12:29 am)
Found it for ya - here you go

http://www.garagegames.com/mg/forums/result.thread.php?qt=16437