Max 6 reactor
by Westy · in Artist Corner · 03/15/2004 (3:03 pm) · 2 replies
We need a 3DS Max 6 exporter :(
If we had one, then people using torque could have death animations based upon the reactor physics in max.
i.e Player is hot in the head.
Create a scene where player is in root(with ragdoll enabled), then apply a sudden force to the front of the head. Click create anim, and there you go.. an anim where player falls back from a blow to the front of head.
Although its not as good as dynamic deaths in game, it could certainly gives some great results as just a .dsq
If we had one, then people using torque could have death animations based upon the reactor physics in max.
i.e Player is hot in the head.
Create a scene where player is in root(with ragdoll enabled), then apply a sudden force to the front of the head. Click create anim, and there you go.. an anim where player falls back from a blow to the front of head.
Although its not as good as dynamic deaths in game, it could certainly gives some great results as just a .dsq
About the author
#2
http://www.garagegames.com/mg/forums/result.thread.php?qt=16437
03/16/2004 (12:29 am)
Found it for ya - here you gohttp://www.garagegames.com/mg/forums/result.thread.php?qt=16437
Torque Owner Thomas \"Man of Ice\" Lund
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