Game Development Community

Animations (side step, want to use differnet method)

by Jonathan Rose · in Torque Game Engine · 03/13/2004 (1:24 am) · 5 replies

Is there an easy way to take out the side step animation and instead have the player run in the direction with their normal animation? If not... whats the easiest way?

#1
03/13/2004 (3:02 am)
Don't know if this'll work or, if it does, what it'll look like, but have you tried replacng the sideways sequence in player.cs with the forward sequence dsq?
#2
03/13/2004 (8:09 am)
No, I havent, Ill check it.
#3
03/14/2004 (1:42 am)
Let us know what transpires.
#4
03/14/2004 (4:04 am)
Theres a resource on here somewhere dealing with how to split the sidestep animation into 2 left and right steps. Follow it, replacing the logic with your own ideas.
#5
03/14/2004 (8:12 am)
Just replacing it didnt work, Ill look into the 2 left and right step method in a bit though